Fantasy Grounds - Pathfinder RPG - Skull & Shackles AP 5: The Price of Infamy

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Additional content

This is a DLC for Fantasy Grounds Unity.
Please note that you can get the entire cost of the PDF purchased from Paizo Online Store off this order as a discount. To do so, please first visit the Store > Paizo Account Synchronization menu option. Follow the instructions there to link your account and Retrieve a list of purchases from Paizo Online Store. Once retrieved, adding this product to your cart will show a discount equivalent to the full cost of the PDF.

Pathfinder RPG - Skull & Shackles AP 5: The Price of Infamy

Chapter 5: "The Price of Infamy"
by Tim Hitchcock
The adventurers now have their own island and port, but they'll need more than one ship to defend it. When a past rival sends a fleet to attack them, they're forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker's own island to get their revenge, the adventurers discover a traitor--one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.
This volume of Pathfinder Adventure Path includes:
  • "The Price of Infamy," a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock.
  • Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
  • A glimpse behind the gray veil of Norgorber, Golarion's most secretive deity, by Sean K Reynolds.
  • Lock-breakers and sea-devils in the Pathfinder's Journal, by Robin D. Laws.
  • Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by:   Chris Ward

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.

Price

Max: 20,99€

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Min: 20,99€