JERRY'S MIDNIGHT TALES Jerry's Midnight Tales collects issues 26, 30, and 34 of Modern Dispatch and converts them to the Savage Worlds system. These issues represent the Rising South plot point arc written by Jerry Blakemore.
JERRY'S MIDNIGHT TALES
Jerry's Midnight Tales collects issues 26, 30, and 34 of Modern Dispatch and converts them to the Savage Worlds system. These issues represent the Rising South plot point arc written by Jerry Blakemore.
Jerry's Midnight Tales brings Pinebox, Texas to life with a trio of short encounters against a small-town racist organization, the Texas National Militia. The first encounter, On the Steps of City Hall , violently introduces the heroes to life in Pinebox. In the following encounter, Mob Rules , a little rest and relaxation gets out of hand at one of Pinebox's favorite hangouts. The series closes with Party Crashers , in which the conflicting powers behind Rising South collide.
In addition to the adventure outlines, Jerry's Midnight Tales includes:
Profiles on two new Pinebox locations
Six maps
Profiles on four new Pinebox personalities
One new organization--the Texas National Militia
One new creature--Blood Demon
Thirty Rising South -related adventure seeds
Mob Rules--combat rules for mobs
Five pages of bonus Pinebox News, including 20 additional adventure seeds
Adapted from 37 pages of content
Adapted for Fantasy Grounds by: Robert Guihan
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and a one time purchase of the Savage Worlds or Savage Worlds Adventure Edition ruleset.