Fantasy Grounds - Pathfinder RPG - Shattered Star AP 5: Into the Nightmare Rift

Pathfinder RPG - Shattered Star AP 5: Into the Nightmare Rift Chapter 5: "Into the Nightmare Rift" by Richard PettWith five shards of the Shattered Star secure, visions point the PCs toward one of Varisia's most remote corners as the site protecting the sixth fragment of the powerful artifact.

Additional content

This is a DLC for Fantasy Grounds VTT.

Pathfinder RPG - Shattered Star AP 5: Into the Nightmare Rift

Chapter 5: "Into the Nightmare Rift"
by Richard Pett
With five shards of the Shattered Star secure, visions point the PCs toward one of Varisia's most remote corners as the site protecting the sixth fragment of the powerful artifact. Yet the heroes are not the first to search for this shard--upon arriving at the ancient ruin known as Guiltspur, they find a small army of giants excavating the site on the order of a blue dragon. Even this is not the entirety of the danger, however, for as the heroes soon learn, there are other forces searching for the final shards as well--some hailing from the Darklands below, and some from beyond reality in the nightmare realm of Leng!
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
  • "Into the Nightmare Rift," a Pathfinder RPG adventure for 13th-level characters, by Richard Pett.
  • Previously unknown secrets about H. P. Lovecraft's famous Plateau of Leng in a special gazetteer of this strange realm of dreams and horrors, by Greg A. Vaughan.
  • The lost and ancient secrets behind the forgotten faith of Lissala, goddess of runes, fate, duty, and obedience, by Sean K Reynolds.
  • Alchemists and wererats in the Pathfinder's Journal, by Bill Ward.
  • Four new monsters, including Lovecraftian horrors and Lissala's herald, by James Jacobs and Sean K Reynolds.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Alex Chilver

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

Price

Max: 19,50€

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Min: 19,50€