Fantasy Grounds - Lankhmar: A Night of Blood and Teeth

Lankhmar: A Night of Blood and Teeth It begins with a shipwreck on a cold, gray night in Lankhmar. The Temple of the Shark God has come to Lankhmar. They teach "the Way of Predation," an extreme version of survival of the fittest. The city begins to take their message to heart. Tempers rise. Violence flares. And the city burns.

Lankhmar: A Night of Blood and Teeth

It begins with a shipwreck on a cold, gray night in Lankhmar.
The Temple of the Shark God has come to Lankhmar. They teach "the Way of Predation," an extreme version of survival of the fittest. The city begins to take their message to heart. Tempers rise. Violence flares. And the city burns.
Is the cult the cause of the troubles? Or is there something more ancient, more powerful at work? Your scoundrels, rogues, and heroes must find out before everything they know vanishes in... A Night of Blood and Teeth!
A Night of Blood and Teeth  is an adventure for  .[/i]  It requires the] .  The Savage Seas of Nehwon is also handy but not required.  If you wish to play with the updated rule set, you may do so.
Adapted for Fantasy Grounds by: Joe Collins

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