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Mini-Dungeons Bundle #206-210
Mini-Dungeons are short, setting-agnostic adventures for 5th Edition which can be easily inserted anywhere in your campaign.
This bundle contains five such adventures for use with Fantasy Grounds Unity (line of sight included).
MINI-DUNGEON #206: Guardian of Ahtu
4-5 characters of level 6-8
The small island of Ahtu has historically avoided involvement with mainland countries. Now however, they have called for aid: L'aiai, the dormant volcano at the heart of Ahtu, is rumbling and belching magma, its imminent eruption threatening all life on the isle!
The reclusive islanders have sent out a call for aid to stalwart adventurers, hoping to remove what they suspect to be the meddling of a dark and loathsome cult.
Pack your protective magics, for without them, an exploration of the volcano will test the mettle of the best! Only the fiercest of heroes may find out the truth about the
Guardian of Ahtu .
MINI-DUNGEON #207: Doomed Dockyard Defense
4-5 characters of levels 3-4
The Feignar Trading Company is restructuring and moving their main base of operations to a larger city, which also requires transporting their treasury. The heads of the company were warned about not one, but about various gangs and agencies that will likely attempt to steal the treasury the very moment it arrives in port. While most of the trading company's leaders don't believe in the threat, they have hired the party as a last-minute meager security to appease the more cautious members.
The treasury arrives in 12 hours.
It'll take some quick sleuthing, silver tongues, and a proper plan to make the arrival of the naive company's funds anything other than a
Doomed Dockyard Defense .
Is your party up to the task?
MINI-DUNGEON #208: Deep Water
4-5 characters of level 4-5
The secrets of spell-storing gem fabrication remain closely guarded by the deep gnomes, but the most important ingredient is immediately obvious: raw gemstones.
Recently, one such gnomish-held gem mine deep beneath the surface was overrun by monsters and the erstwhile owners are desperate to reclaim it.
The deep gnomes are offering a magic gem each to any adventures who can clear out the monsters, but the air is thick and hard to breathe, and even the remains of the fallen may hold dangers. Any would-be saviors or greedy mercenaries who don't use their wits will find themselves in
Deep Water !
MINI-DUNGEON #209: Angel's Share
4-6 characters of level 1-2
The Goblin Brotherhood of Stoneholme aids goblins in need, relying on income generated by distilling rum and selling it to the dweorg high society and beyond.
This "beyond" became a problem when a powerful fey patron took an inordinate liking to the rum; now, the distillery has ceased its production, and is rumored to be haunted.
Can the adventurers handle the intoxicating exploration of the distillery's mysteries, or will their story and that of the distillery vanish in the lightless Underworld like the
Angel's Share ?
MINI-DUNGEON #210: Golemancer's Gauntlet
3-5 characters levels 10-12
Zarastra the Golemancer's legions have been scouring the countryside unopposed for too long, and neither reasoning nor flattery sufficed to sway the "golem-hearted" Zarastra.
This unflattering moniker turns out to be correct, as Zarastra's golem-heart is but one of the many improvements that set the golemancer's security measures and constructs apart.
Her genius notwithstanding, the notoriously cruel mage needs to be stopped, and it's up to a stalwart party of heroes to succeed where others have failed and bring her to justice.
However, it takes more than brawn to defeat Zarastra in her deadly complex and emerge victorious from the lethal defenses of the
Golemancer's Gauntlet ! "