Pathfinder RPG - Chronicles: Classic Treasures Revisited
The Ultimate RewardEvery adventurer dreams of glittering treasures and magical relics, and such remarkable rewards spur the quests and ignite the imaginations of history's greatest heroes, driving them to greatness--or their doom. Yet above coins of gold and gem-studded baubles rise those riches that are themselves the envy of kings, the causes of calamities, and the stuff of legends. With the power to slay titanic beasts, reduce whole castles to ruin, and change the flow of fate, such mythic items fill the stories of sages and treasure seekers the world over. And now, the greatest of these wonders rest within your hands.
This compendium of curiosities reveals the magic and legacy of 10 of the most famous and infamous items and artifacts in the history of fantasy roleplaying. From the head-slicing swipes of the vorpal sword to the awesome magical might of the staff of the magi, the depthless bag of holding to the world-warping deck of many things, the investigations within reveal the mysterious creations, cunning uses, magical variations, and untold other secrets of these ultimate treasures.
No matter the campaign setting, Classic Treasures Revisited unleashes a hoard of history's greatest magic items upon your game--along with all the adventures they inspire--and proves that true treasures never tarnish.
Highlighted treasures include:
- Bag of Holding
- Cube of Force
- Deck of Many Things
- Figurines of Wondrous Power
- Helm of Brilliance
- Horn of Valhalla
- Sphere of Annihilation
- Staff of the Magi
- Vorpal Sword
- Well of Many Worlds
This Pathfinder Chronicles book works best with the
Pathfinder Roleplaying Game Core Rulebook and the
Pathfinder Roleplaying Game Bestiary . Although it is suitable for play in any fantasy world, it is optimized for use in the Pathfinder Chronicles campaign setting.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic