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Into the Veils
The adventures found within Into the Veils feature exploration, social interactions, and combat, and they present opportunities for the heroes to develop meaningful connections to the people and places of Ravaria, the mysterious island realm where the adventures take place. It is suited for three to six characters using fifth edition rules, and the
heroes will advance from 1st to 4th level along the journey. Playing through
all the adventures should take about 40-50 hours .
The journey takes the heroes across the ocean, through the wilderness, and into the stronghold lair of a powerful antagonist. They will need to use their skills wisely as they face difficult situations and harsh environments. The heroes must explore an unfamiliar world, interact with its people, and deal with the dangers they find along the way. Clues and foreshadowing in the adventures can cause players to suspect that hidden powers may be manipulating the events of the realm, along with the fates of the heroes. Characters will gain insights into the dynamics of Ravaria, and will discover both the world's natural wonders and its political intrigues. These insights will serve the players well during their future journeys.
Into the Veils includes
twenty new NPCs, twenty-two new magic items, and two new spells . It features
dozens of maps and images , both in color and black and white, including work by
The Reclusive Cartographer, The Forge Studios , and many more. Into the Veils is adapted from a 128 page adventure path that is presented in a unique and functional style that blends an old school gaming style with new school gaming fun.
- Adapted from three connected adventures packed into 128 pages
- Familiar 5th Edition rules
- Twenty new NPCs
- Twenty-two new Magic Items
- Two new Spells
- Dozens of maps and loads of artwork
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