Fantasy Grounds - D&D Classics - Night of the Shark (2E)

D&D Classics - Night of the Shark (2E)"When the storm comes in with its teeth, teeth, teeth..." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle.

Additional content

This is a DLC for Fantasy Grounds Unity.

D&D Classics - Night of the Shark (2E)

"When the storm comes in with its teeth, teeth, teeth..." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can anyone survive the Tempest of the Deep Mother? Night of the Shark is the second part of an adventure trilogy featuring the evil sahuagin, deadly sea devils in pursuit of an ancient relic known only as The Stone Which Abides. This adventure can be played independently, or it can be linked together as part of the adventure series that began with Evil Tide and concludes with Sea of Blood.
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Adapted for Fantasy Grounds by: Mike Wilson

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.

Price

Max: 9,75€

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Min: 9,75€