Pathfinder RPG - Campaign Setting: Mythical Monsters Revisited
Since the beginning, people have told stories of the monsters that stalk the night, lurking just beyond the town wall or the village's edge. These are the creatures of myth and legend that have stood the test of time, which have entered everyday language and remained cultural touchstones for thousands of years. Now the Pathfinder Roleplaying Game goes hunting for 10 of these classic monsters, culled from among the greatest stories ever told.
Mythical Monsters Revisited explores the lives and societies of the most famous monsters of all time, drawn from the mythology of the ancient Greeks, Egyptians, Aztecs, and others. Each monster entry features an extensive ecology exploring the creature's biology and culture, notes on the monster's real-world background, tips on how best to utilize the beast in your game, detailed overviews of the monster's role in the Pathfinder campaign setting, and more.
Inside this book, you'll find monsters like:
- Medusas, the snake-headed banes of ancient Greece, who turn their enemies to stone with a glance.
- Hydras, the many-headed serpents that grow two new heads for each one they lose.
- Four types of sphinxes, from the riddle-loving gynosphinxes to the philosophical androsphinxes, the goat-headed criosphinxes, and the evil hawk-headed hieracosphinxes.
- Harpies, the feral winged women whose siren songs lure adventurers to slaughter.
- Phoenixes, who are reborn from their own ashes.
- Couatls, the feathered serpents of Aztec myth who serve as messengers and servants of benevolent gods.
- Other ancient terrors such as flesh-hungry wendigos, three-headed chimeras, leonine griffons, and the horrifyingly intelligent sea monsters called krakens.
Mythical Monsters Revisited is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.
by Jesse Benner, Jonathan H. Keith, Michael Kenway, Jason Nelson, Anthony Pryor, and Greg A. Vaughan
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic