Fantasy Grounds - Pathfinder RPG - Shattered Star AP 6: The Dead Heart of Xin

Pathfinder RPG - Shattered Star AP 6: The Dead Heart of Xin Chapter 6: "The Dead Heart of Xin" by Brandon HodgeThe seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement.

Additional content

This is a DLC for Fantasy Grounds VTT.

Pathfinder RPG - Shattered Star AP 6: The Dead Heart of Xin

Chapter 6: "The Dead Heart of Xin"
by Brandon Hodge
The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil--but will the aid of an ancient artifact be enough to save them all?
This volume of Pathfinder Adventure Path concludes the Shattered Star Adventure Path and includes:
  • "The Dead Heart of Xin," a Pathfinder RPG adventure for 15th-level characters, by Brandon Hodge.
  • Explorations of lost cities and confrontations with ancient evils to continue your Shattered Star campaign, by Adam Daigle.
  • A survey of the ancient rulers of Thassilon--all seven runelords detailed in one place, by Rob McCreary.
  • The madness-inducing conclusion of "Light of a Distant Star" in the Pathfinder's Journal, by Bill Ward.
  • Four new monsters, by Dennis Baker, Adam Daigle, and Brandon Hodge.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Alex Chilver

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

Price

Max: 19,50€

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Min: 19,50€