Pathfinder RPG - Campaign Setting: Lost Treasures
Lost and Found!Treasure hunting isn't just a job. For the most passionate adventurers, it's the thrill of finally holding a legendary item in your hand, or the flash of insight when you unravel the function of a mysterious magical object, that justifies risking life and limb. From powerful magical weapons like the
Pale Maiden and
Traitor's Blade to items like the
Beacon of the North and the
Witchmarket Coin that carry you vast distances into uncharted realms, the best treasures capture an adventurer's imagination. Now delve into the dragon's hoard and discover for yourself some of the most exotic and sought-after items in the Pathfinder campaign setting.
Inside this book you'll find dozens of marvelous treasures, as well as the tools to integrate them into any Pathfinder RPG adventure, including the treasure troves in which they rest. Whether you're looking for an item to serve as the seed of a new campaign, or simply want to surprise your players with new loot,
Pathfinder Campaign Setting: Lost Treasures delivers, including:
- More than 40 legendary magical and mundane treasures, from the planar compasses known as astralabes to the dinosaur-controlling Zoic of the Primeval . Each item comes complete with game statistics, a full history, and plot hooks to help you place it into an ongoing campaign or make its discovery the cornerstone for new adventures.
- Information on a dozen legendary treasure hoards hidden throughout the Inner Sea region and beyond.
- New curses that can easily be applied to any item, guardian, or treasure trove, adding perilous potential to even the most mundane discovery.
- Magical treasure chests with unique defenses and abilities, often as strange and valuable as the wonders they contain.
Pathfinder Campaign Setting: Lost Treasures is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Written by Judy Bauer, Savannah Broadway, John Compton, Ron Lundeen, Levi Miles, Justin Riddler, F. Wesley Schneider, Mike Shel, Christina Stiles, James L. Sutter, and Jerome Virnich
Cover Art by Igor Grechanyi
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic