Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Adventure Path #202: Severed at the Root (Wardens of Wildwood 2 of 3)

Pathfinder 2 RPG - Pathfinder Adventure Path #202: Severed at the Root (Wardens of Wildwood 2 of 3) Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime.

Additional content

This is a DLC for Fantasy Grounds VTT.

Pathfinder 2 RPG - Pathfinder Adventure Path #202: Severed at the Root (Wardens of Wildwood 2 of 3)

Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends to their cause, the PCs must deny the Wildwood Lodge a powerful relic created by the renegade druid Ghorus, all while investigating the strange, primal magic the Wildwood Lodge has uncovered. If the PCs are to prevail, they will need to track down one of the Verduran Forest's most dangerous inhabitants and convince her to aid their cause--or ensure she cannot aid their enemy.

Severed at the Root is a wilderness-themed Pathfinder adventure for four 8th-level characters. The adventure continues the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at manifestations of the Plane of Wood, an ecology of the godlike green men, several new magical items, and new monstrous threats!

This is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:

  • All maps resized and set up with a preset grid to make combats easy to manage

  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area

  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.

  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead

  • All the images and handouts from the book available to share with your players as you need them

Adapted for Fantasy Grounds by:  Christopher Ward

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Pathfinder 2.0 ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

Price

Max: 28,99€

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Min: 28,99€