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Starfinder RPG - Starfinder Ports of Call
In the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers.
Ports of Call , the latest hardcover resource for the Starfinder Roleplaying Game, presents 10 highly detailed spaceports and settlements across all of space, from Drifter's End on Absalom Station to the rebuilt megacity of Izadamar in the Scoured Stars to the to the wonders of the theme-park planet of Golarion World! Other featured locales include a collection of warships called the Bastion that protects against the insectile hordes of the alien Swarm or the starship port of Skydock on Verces. Each location provides area maps, regional overviews and customs, local character options like equipment and spells, copious adventure hooks, and more, offering a huge selection of interesting sites for stopovers or long-term stays.
Along with all this, Ports of Call also features:
- An overview and poster-sized map of the Starfinder galaxy.
- New rules for easier and faster hyperspace travel along Drift Lanes, a new phenomenon coming out of the Drift Crisis
- Four new player character species, including giants, sentient oozelike selamids, the gaseous thyrs, and the reptilian xulgaths of Lost Golarion.
- Expanded downtime rules, new starship options, a cargo subsystem, new NPCs, a score of new side job adventures, and much more!
Written by: Kate Baker, Brian Bauman, Jessica Catalan, John Compton, John Curtin, John Feil, Sen H.H.S. Joan Hong, Jenny Jarzabski, Jason Keeley, Dennis Muldoon, Hilary Moon Murphy, Chesley Oxendine, Emily Parks, Joe Pasini, Jessica Redekop, Paul Scofield, Shay Snow, Kendra Leigh Speedling, Alex Speidel, Jason Tondro, Andrew White, Shan Wolf, and Isis Wozniakowska This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
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