Journal of the Travellers' Aid Society Volume 1
Welcome to the Journal of the Travellers' Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...
Amongst the many articles in Volume One, you will find:- Burst Lasers, the midway turret weapon between Pulse and Beam Lasers
- Guides to piracy and smuggling in the Spinward Marches
- New variants of the trusty ATV that will get you across any rough ground
- The Delphinus Starliner, to travel in absolute comfort
- A look at the Two Thousand worlds of the K'kree
- The Dynchia, fully playable humanoid aliens
Adapted for Fantasy Grounds by: Colin Richardson Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Traveller 2E (Mongoose) ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.[/h2]