Pathfinder RPG - Campaign Setting: Rival Guide
For most people, death is a release, a passage into the just rewards of the afterlife. Yet not everyone who dies rests easy. Legends and campfire tales tell of those individuals too evil to die, or too twisted by pride or occult knowledge to cross over to the other side. These lost souls become the undead, plaguing the dark crypts or silent streets of cities and farm towns alike, feasting on the innocent or spreading their immortal contagion like a plague.
Undead Revisited explores 10 different undead monsters--or entire breeds of monsters--from both real-world history and the time-honored traditions of fantasy roleplaying. Each monster entry explores the undead creature's formation and ecology, its interactions with its victims and other undead, tips and tricks regarding its role in a campaign, variant versions for added gaming utility, and more. In addition, each entry comes with a unique sample monster, complete with full statistics for the Pathfinder RPG and ready to be dropped into any game.
Inside this book, you'll find:
- Liches, the twisted spellcasters who lock away their souls so death may never claim them
- Devourers, who form from the spirits of powerful spellcasters and fiends that venture into the darkness beyond the planes and come back forever tainted
- Raveners, the undead dragons wrapped in the soul energy of those they destroy
- Spectral dead, those formless spirits such as the wailing and betrayed banshees, the insane allips, the furious spectres, and the supremely evil wraiths
- Shadows, those souls too covetous and miserly to relinquish their grasp on life
- Bodaks, the eyeless horrors twisted by sights no one was meant to see
- Graveknights, whose lust for battle knows no end--not even in death
- Nightshades, the planar juggernauts who seek to snuff all life from the cosmos
- Mohrgs, the undead murders who rise after death to stalk the streets
- Wights, with their insatiable hunger for the souls of the living
Undead Revisited is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.
by Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic