ADVENTURE ON THE HIGH SEAS
Adventure on the High Seas contains the following:
- MAGIC ITEMS - Any sailor worth their salt knows there's treasure on the seas more precious than gold and jewels. These eleven magic items are waiting to be found.
- SHIP AUGMENTS - Make your ship the terror of the high seas with these four easy-to-install additions.
- ARCHETYPES - Four new subclasses that are ready to plunder untold riches.
- BLESSINGS AND BANES: THE BOONS AND CURSES OF THE SEA - The seas are alive with all manner of blessings and banes. Fifteen new afflictions await those who travel these waters.
- GM VARIANT RULE: GLORY AND INFAMY - Loathed or trusted, feared or famed, a captain's name is worth more than his weight in gold. These variant rules allow GMs to assign their players a reputation on the high seas.
- GM VARIANT RULE: FEATS OF FAME AND FORTUNE - Not all skills learned on the high seas can be taught. These eight feats are earned by only the most infamous.
- SAILING THE SEAS: BATTLEMAPS - Three additional battlemaps (with LoS) are available so your players can loot and plunder to their heart's content.
Adapted for Fantasy Grounds by: Sandra KochRequires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and any ruleset. Compatible with Fantasy Grounds Unity