Seven Worlds Module 5: Chrysalis The fifth adventure in the Seven Worlds RPG epic campaign! After many grueling adventures the heroes finally reach Chrysalis, a bizarre place unknown to most humans. As the heroes attempt to overturn the political status quo, they discover the secret the leaders of this place have been working so hard to...
The fifth adventure in the Seven Worlds RPG epic campaign!
After many grueling adventures the heroes finally reach Chrysalis, a bizarre place unknown to most humans. As the heroes attempt to overturn the political status quo, they discover the secret the leaders of this place have been working so hard to keep hidden: The existence of a weapon that could stop the Devourers once and for all!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play. It contains separate modules tailored to work with both Savage Worlds Deluxe and Savage Worlds Adventure Edition versions of the underlying Setting Guide and core rulebook.
Adapted for Fantasy Grounds by: Alan Gober