Mindustry v7 Beta + Full Release Date

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[h1]The Beta[/h1] Mindustry v7 is now in [b]Beta[/b]. While this does not change anything about how the version is accessed or distributed, it signifies that v7 is 'feature-complete', and will be seeing very few major changes after this point. In terms of complete-ness, the only things left for v7 are the 5 (or so) final campaign maps, polish, balancing, and bugfixes. At this point in development, I will need extra help from users to [url=https://github.com/Anuken/Mindustry/issues/new/choose]report bugs[/url] and [url=https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose]suggest balanacing/feedback on Github[/url] (or the [url=https://discord.com/invite/mindustry]balancing channel in the Discord[/url]). Most content has not been extensively tested, and as such there are sure to be balancing issues with anything past the current campaign tech tree (T4-5 units, especially). [h3]Switching to the Beta[/h3] To use this [i]beta[/i] version of Mindustry, right-click Mindustry in your library, click [i]Properties -> Betas[/i] and select [i]v7-testing[/i] from the dropdown box. [img]{STEAM_CLAN_IMAGE}/35810448/d6a628093cbc0f4afa28e9af52e86b7835303486.png[/img] [h1]A v7 Release Date[/h1] With the beta finally here, and v7 being in development for more than a year, it's time for me to finally decide on a firm release date: [b]November 11th (2022)[/b]. This should provide enough time for the remaining campaign maps to be finished, and any serious bugs/balancing issues to be squashed.