Build 146

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[list] [*] Fixed a variety of issues with unit & block cost multiplier rules [*] Fixed many various crashes [*] Fixed various achievements not triggering [*] Fixed pathfinding not being able to path through solid enemy blocks [*] Fixed naval units sometimes attempting to pathfind through land [*] Fixed water tiles with space background resulting in a black background [*] Fixed internal legacy blocks being logic constants [*] Fixed power node double-click leading to interaction rate limit triggering [*] Fixed units sometimes being unkillable [*] Fixed units with long paths sometimes recalculating forever [*] Fixed serious issue with player units getting bugged in certain maps with puddles [*] Fixed Neoplasia reactor sometimes not exploding [*] Fixed units randomly dying when hitting corners [*] Fixed piercing bullets permaturely hitting blocks "under" bullets [*] Fixed missiles dealing double damage to units [*] Fixed FPS not limiting accurately [*] Added setting to disable all lighting [*] Added logic unit autoPathfind command (default wave pathfinding) [*] Made logic unbind command set `@unit` to null [*] Made "any" environment accessible outside of sandbox [*] Made payload loaders no longer accept inputs from payload unloaders [*] Added logic sensors for shields, content ID (inverse of lookup command) [*] Added logic particle effect instruction [*] Added logic sync instruction [*] Setting factory output points now updates "last accessed" [*] Disabled team switching menu in multiplayer outside of sandbox/PvP [*] Decreased canvas block silicon cost slightly [*] Scathe ammo usage decreased to 15 [*] Buffed Precept unit [/list]