An open-ended factory management game with RTS and tower defense elements.
[list]
[*] Fixed a variety of issues with unit & block cost multiplier rules
[*] Fixed many various crashes
[*] Fixed various achievements not triggering
[*] Fixed pathfinding not being able to path through solid enemy blocks
[*] Fixed naval units sometimes attempting to pathfind through land
[*] Fixed water tiles with space background resulting in a black background
[*] Fixed internal legacy blocks being logic constants
[*] Fixed power node double-click leading to interaction rate limit triggering
[*] Fixed units sometimes being unkillable
[*] Fixed units with long paths sometimes recalculating forever
[*] Fixed serious issue with player units getting bugged in certain maps with puddles
[*] Fixed Neoplasia reactor sometimes not exploding
[*] Fixed units randomly dying when hitting corners
[*] Fixed piercing bullets permaturely hitting blocks "under" bullets
[*] Fixed missiles dealing double damage to units
[*] Fixed FPS not limiting accurately
[*] Added setting to disable all lighting
[*] Added logic unit autoPathfind command (default wave pathfinding)
[*] Made logic unbind command set `@unit` to null
[*] Made "any" environment accessible outside of sandbox
[*] Made payload loaders no longer accept inputs from payload unloaders
[*] Added logic sensors for shields, content ID (inverse of lookup command)
[*] Added logic particle effect instruction
[*] Added logic sync instruction
[*] Setting factory output points now updates "last accessed"
[*] Disabled team switching menu in multiplayer outside of sandbox/PvP
[*] Decreased canvas block silicon cost slightly
[*] Scathe ammo usage decreased to 15
[*] Buffed Precept unit
[/list]