Build 126 Released

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[list] [*] Various minor bugfixes [*] Made water extractor use metaglass for building, to be consistent with pumps [*] Added automatic conveyor/conduit bridging over obstacles [*] Added 'defender' AI for Oct; follows nearby units [*] Cores can now replace most transport blocks; turrets can now replace each other [*] Improved bridge & power node linking previews [*] Buffed Segment & Vela [*] Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`. [*] Logic: Changed default unit control state to be 'idle', not 'stop' [*] Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors. [*] Logic: Added sensors for `dead`, `controller`, `size`, `boosting` [*] Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type [*] Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release. [*] Logic: More hints [/list]