An open-ended factory management game with RTS and tower defense elements.
[list]
[*] Various minor bugfixes
[*] Made water extractor use metaglass for building, to be consistent with pumps
[*] Added automatic conveyor/conduit bridging over obstacles
[*] Added 'defender' AI for Oct; follows nearby units
[*] Cores can now replace most transport blocks; turrets can now replace each other
[*] Improved bridge & power node linking previews
[*] Buffed Segment & Vela
[*] Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`.
[*] Logic: Changed default unit control state to be 'idle', not 'stop'
[*] Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors.
[*] Logic: Added sensors for `dead`, `controller`, `size`, `boosting`
[*] Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type
[*] Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release.
[*] Logic: More hints
[/list]