An open-ended factory management game with RTS and tower defense elements.
[list]
[*] Fixed logic icons for certain content being squished
[*] Fixed a freeze caused by stack routers
[*] Fixed Base AI not working sometimes
[*] Fixed mods not being able to override UI images
[*] Fixed map flags added in objectives not syncing
[*] Fixed a crash related to editing canvases
[*] Added votekick reason option, made votekicks cancel-able by admins
[*] Added button for admins to switch player teams
[*] Added past player names / IPs to player trace info
[*] Added fill erase mode to editor
[*] Added option to adapt UI to Macbook notches
[*] Made Serpulo attack sectors not invade nearby sectors while you are attacking them
[*] Various improvements to the schematics UI
[*] Starting unit command can now be selected in reconstructors
[*] Units now retain their last command when controlled and un-controlled by players
[*] Misc pathfinding bugfixes; units should not get stuck moving backwards
[*] Legged/insect units should no longer pathfind around solid blocks they can step over
[/list]