Build 145

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[list] [*] Fixed logic icons for certain content being squished [*] Fixed a freeze caused by stack routers [*] Fixed Base AI not working sometimes [*] Fixed mods not being able to override UI images [*] Fixed map flags added in objectives not syncing [*] Fixed a crash related to editing canvases [*] Added votekick reason option, made votekicks cancel-able by admins [*] Added button for admins to switch player teams [*] Added past player names / IPs to player trace info [*] Added fill erase mode to editor [*] Added option to adapt UI to Macbook notches [*] Made Serpulo attack sectors not invade nearby sectors while you are attacking them [*] Various improvements to the schematics UI [*] Starting unit command can now be selected in reconstructors [*] Units now retain their last command when controlled and un-controlled by players [*] Misc pathfinding bugfixes; units should not get stuck moving backwards [*] Legged/insect units should no longer pathfind around solid blocks they can step over [/list]