Build 124 Released

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[list] [*] Fixed logic blocks resetting state on map load or connection changes [*] Fixed "#" in any logic string breaking instructions [*] Fixed crawlers not exploding next to cores [*] Fixed certain status effect combinations not triggering damage [*] Fixed waves being infinitely skippable when game is paused [*] Fixed constructed blocks sometimes having low health on servers' [*] Fixed enemy core items not syncing [*] Fixed insect units not being able to walk over solid blocks on space floors [*] Buffed Fortress, nerfed Scepter, buffed Reign, buffed Vela [*] Made vaults/containers able to replace conveyors [*] Made Surge Alloy discharge lightning when destroyed in containers (Contributed by @sk7725) [*] Made player stop shooting when a controlled suicide unit is killed (prevents Crawler chain-deaths) [*] Made team colors for relevant blocks display during placement (Contibuted by @Quezler) [*] Improved liquid bridge throughput [*] Improved power network removal performance [*] Added list of content to mod info dialog [*] Added icons to mod browser [*] Added support for Jar mod import to mod browser [*] Added re-import button to mod info - only works for newly imported Github mods [*] Added "Repo" button to mod info [*] Improved mod browser layout on wider screens [*] Made mod importer/browser use the default Github branch for downloads. The "6.0" branch is no longer checked first make sure your default branch is set up correctly! [/list]