Build 126.2 Released

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[list] [*] Fixed bridges being planned without unlock in campaign [*] Fixed player moving slower on servers with status effects [*] Fixed player not respecting formation speed on servers [*] Fixed separators consuming power when idle [*] Fixed logic blocks not saving buildings on reload [*] Fixed rare door placement crash [*] Fixed logic units being able to take/remove items from any team block [*] Improved power node link preview [*] Reduced Nova range slightly [*] Added list of status effects to core database [*] Added status effect display to bullets (icons contributed by @sk7725) [*] Added block info keybind [*] Added bullet stats for continuous laser turrets (e.g. Meltdown) [*] Made bridges autolink when dragging multiple lines [*] Disabled logic unit building for servers by default [*] Internals: Removed all code for disposing resources on exit; this should be handled by the OS now [*] Logic: Made `dead` sensor return 1 for `null`, to simplify validity checks [*] Logic: New text parser; supports defining and jumping to labels with `name:` instead of numbers [*] Logic: Added support for negative draw coordinates [*] Logic: Disabled packets for config; may desync, but will help reduce lag [*] Campaign: Various tweaks to make background simulation more accurate [/list]