An open-ended factory management game with RTS and tower defense elements.
[list]
[*] Fixed bridges being planned without unlock in campaign
[*] Fixed player moving slower on servers with status effects
[*] Fixed player not respecting formation speed on servers
[*] Fixed separators consuming power when idle
[*] Fixed logic blocks not saving buildings on reload
[*] Fixed rare door placement crash
[*] Fixed logic units being able to take/remove items from any team block
[*] Improved power node link preview
[*] Reduced Nova range slightly
[*] Added list of status effects to core database
[*] Added status effect display to bullets (icons contributed by @sk7725)
[*] Added block info keybind
[*] Added bullet stats for continuous laser turrets (e.g. Meltdown)
[*] Made bridges autolink when dragging multiple lines
[*] Disabled logic unit building for servers by default
[*] Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
[*] Logic: Made `dead` sensor return 1 for `null`, to simplify validity checks
[*] Logic: New text parser; supports defining and jumping to labels with `name:` instead of numbers
[*] Logic: Added support for negative draw coordinates
[*] Logic: Disabled packets for config; may desync, but will help reduce lag
[*] Campaign: Various tweaks to make background simulation more accurate
[/list]