An open-ended factory management game with RTS and tower defense elements.
This is a minor release aimed at fixing various bugs and balancing issues with 7.0.
[list]
[*] Fixed many various crashes
[*] Fixed world message being replaceable
[*] Fixed various Serpulo sectors having no waves
[*] Fixed inaccessible resources under blocks appearing in sector resources info
[*] Fixed units following wrong team when assisting
[*] Fixed liquid puddles not syncing in multiplayer
[*] Many other minor bugfixes
[*] Improved loading speed of maps with many power graphs
[*] Improved performance of entity removal (should make effects/bullets less laggy)
[*] Made Oct shield an octagon
[*] Made block statuses flash when low on power/liquid instead of staying green
[*] Disabled campaign research/state syncing across multiplayer due to confusion campaigns should be completely separate now
[*] Decreased Scathe fog uncover range (75% of range -> 40% of range)
[*] Increased Quell build cost
[*] Nerfed Locus, buffed Vanquish, Conquer, Cleroi
[*] Added rule for unit crash damage
[/list]