Build 141

Mindustry

An open-ended factory management game with RTS and tower defense elements.

This is a minor release aimed at fixing various bugs and balancing issues with 7.0. [list] [*] Fixed many various crashes [*] Fixed world message being replaceable [*] Fixed various Serpulo sectors having no waves [*] Fixed inaccessible resources under blocks appearing in sector resources info [*] Fixed units following wrong team when assisting [*] Fixed liquid puddles not syncing in multiplayer [*] Many other minor bugfixes [*] Improved loading speed of maps with many power graphs [*] Improved performance of entity removal (should make effects/bullets less laggy) [*] Made Oct shield an octagon [*] Made block statuses flash when low on power/liquid instead of staying green [*] Disabled campaign research/state syncing across multiplayer due to confusion campaigns should be completely separate now [*] Decreased Scathe fog uncover range (75% of range -> 40% of range) [*] Increased Quell build cost [*] Nerfed Locus, buffed Vanquish, Conquer, Cleroi [*] Added rule for unit crash damage [/list]