Build 143

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[list] [*] Fixed some keybinds missing translations [*] Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps [*] Fixed a server exploit that allowed users to block others from connecting [*] Made entity sync network errors log a warning instead of forcibly disconnecting clients [*] Made server list show multiple servers per row on wide screens [*] Misc fixes to Steam lobby system; you can now set a name/color when hosting [*] New UI for turret/unit weapon stats in core database [*] Improved support for modded planets with different radii [*] Added support for `cloudMesh:` and HexSkyMesh as a type for planets in JSON mods [*] Added world logic setProp instruction; while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored [/list]