An open-ended factory management game with RTS and tower defense elements.
[list]
[*] Fixed "any" environment button not enabling
[*] Fixed a crash related to an experimental rule being enabled on certain servers
[*] Fixed lag caused by sorters updating minimap very quickly
[*] Fixed Serpulo generated bases sometimes having unlinked power nodes
[*] Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles
[*] Fixed invalid liquid consumption stats on plasma bores
[*] Doubled max schematic size
[*] Canvas blocks now show their image preview in the schematics dialog
[*] Newly created maps and schematics now use the provided name as a filename instead of random numbers (Limited to alphanumeric characters)
[*] Added camera rectangle to map view, right-click to move the camera
[*] Added building damage indicators to minimap
[*] Added logic pathfind instruction - supports arbitrary coordinates
[*] Added unit health multiplier rule
[*] Added map 'ends after wave' rule
[*] Added search bar for wave UI
[*] Added new Erekir gas and liquid sprites
[*] Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited)
[*] Added piston regions to blocks that did not have them
[*] Added search bar to custom game menu
[*] Minor improvements to server list UI
[/list]