Build 144

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[list] [*] Fixed "any" environment button not enabling [*] Fixed a crash related to an experimental rule being enabled on certain servers [*] Fixed lag caused by sorters updating minimap very quickly [*] Fixed Serpulo generated bases sometimes having unlinked power nodes [*] Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles [*] Fixed invalid liquid consumption stats on plasma bores [*] Doubled max schematic size [*] Canvas blocks now show their image preview in the schematics dialog [*] Newly created maps and schematics now use the provided name as a filename instead of random numbers (Limited to alphanumeric characters) [*] Added camera rectangle to map view, right-click to move the camera [*] Added building damage indicators to minimap [*] Added logic pathfind instruction - supports arbitrary coordinates [*] Added unit health multiplier rule [*] Added map 'ends after wave' rule [*] Added search bar for wave UI [*] Added new Erekir gas and liquid sprites [*] Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited) [*] Added piston regions to blocks that did not have them [*] Added search bar to custom game menu [*] Minor improvements to server list UI [/list]