Build 123 Released

As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0. [list] [*] Fixed same-line logic comments not parsing [*] Fixed Kamikaze achievement not triggering with flying units [Steam] [*] Fixed mass driver rotating before payload is received [*] Fixed bullets dealing splash damage twice upon collision splash damage of certain bullets has been increased to compensate [*] Fixed floating point errors in core database leading to incorrect rounding [*] Fixed unit payloads snapping rotations when entering reconstructors [*] Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters [*] Fixed editor mirror filter being offset in certain situations [*] Fixed music randomly cutting off after quit to main menu [*] Campaign: Made invasion chance scale with nearby enemy base count [*] Campaign: Added 20-minute invasion grace period after sector capture [*] Made impact reactor warmup time scale with boost (@Quezler) [*] Made players prioritize highest tier core when respawning [*] Made logic programs reset all state on edits [*] Made logic blocks no longer change 'last accessed' names when no edits are made [*] Made naval paths preload on maps with spawn points on liquids [*] Made Plastanium sprite slightly more distinct [*] Made ground units avoid walking in slag/deep water even when it is the only valid path [*] Made fire disappear faster in rain [*] Made conveyor items render under most blocks [*] Made server prevent duplicate IP connections [*] Made crosses render on item/liquid sources & sorters in schematics [*] Made building disabled state save upon world reload [*] Made status indicators smaller for 1x1 blocks [*] Made mod browser list mods by last update time [*] Implemented automatic mod list updates (currently, every 4 hours) [*] Improved unit selection visuals (@Voz-Duh) [*] Improved power status information (@Slava0135) [*] Added boost % bar to overdrive projectors (@Quezler) [*] Added IPv6 address support to join dialog (@markozajc) [*] Added core item incineration rule (@Quezler) [*] Added carried payloads to unit status bars & info (Partially implemented by @Slava0135) [*] Added slight shine effect, triggering upon building rotation [*] Removed overflow gate inventory [*] Increased power source output [*] Many other minor bugfixes & tweaks [/list]