An open-ended factory management game with RTS and tower defense elements.
[b]Build 127[/b], the first pre-alpha release of v7, is now available on the [i]v7-testing[/i] Steam branch.
[b]To opt in[/b], right click Mindustry in your Steam library, then click [i]Properties[/i] -> [i]Betas[/i] -> Select [i]v7-testing[/i] in the drop-down box.
Note that this is a highly incomplete version of v7. Most content planned for v7 is unfinished, and will [i]not[/i] be included in this release!
Ideally, this version should be more stable than 126, but without a release, I cannot say for certain.
The current "stable" version (126.2) contains severe bugs & balancing problems that have been addressed in this release. Due to these issues, I may have to split the v7 update into two different parts; whether or not such a split release happens at all depends on how long it takes me to finish the "interplanetary" v7 content.
Consult the [url=https://trello.com/b/aE2tcUwF/mindustry-trello]Mindustry Trello[/url] for more information on plans for the full v7 release.
[h1]Changelog[/h1]
[list]
[*] Countless bugfixes
[*] Countless unit & turret balancing tweaks
[*] Optimized fire visuals
[*] Made mass driver output speed more FPS-independent
[*] Made phase bridges overdriveable & more reliable at lower FPS values
[*] Reorganized core items & guardian bar UI
[*] Added red outline for guardian units
[*] Added more options to editor filters
[*] Added editor filter copy-paste buttons
[*] Added display of current status effects to Ui
[*] Added 5 new support naval units
[*] Added payload void & source for sandbox
[*] Added a payload mass driver equivalent
[*] Added polygonal core protection rule
[*] Added core-capture rule for PvP/attack maps
[*] Added one experimental core-capture PvP map
[*] Added lights for most effects & bullets
[*] Added new T2 repair point
[*] Added controls to deposit current unit into payload block directly
[*] Added schematic tags
[*] Added client-side "ghost building" sync when playing multiplayer
[*] Campaign: Reorganized sector icon selector, added support for content sector icons
[*] Updated packaged Java version to 16
[*] Made units unstackable in most situations
[*] Mods: Support for loading classes from other JARs as dependencies
[*] Mods: various API changes, see https://mindustrygame.github.io/wiki/modding/7-migrationv7/ for details
[*] Logic: Added inverse trig operations
[*] Logic: Added content ID lookup & wait instructions
[*] Lots of other stuff I probably missed
[/list]