Build 127: v7 Pre-Alpha Now Available

Mindustry

An open-ended factory management game with RTS and tower defense elements.

[b]Build 127[/b], the first pre-alpha release of v7, is now available on the [i]v7-testing[/i] Steam branch. [b]To opt in[/b], right click Mindustry in your Steam library, then click [i]Properties[/i] -> [i]Betas[/i] -> Select [i]v7-testing[/i] in the drop-down box. Note that this is a highly incomplete version of v7. Most content planned for v7 is unfinished, and will [i]not[/i] be included in this release! Ideally, this version should be more stable than 126, but without a release, I cannot say for certain. The current "stable" version (126.2) contains severe bugs & balancing problems that have been addressed in this release. Due to these issues, I may have to split the v7 update into two different parts; whether or not such a split release happens at all depends on how long it takes me to finish the "interplanetary" v7 content. Consult the [url=https://trello.com/b/aE2tcUwF/mindustry-trello]Mindustry Trello[/url] for more information on plans for the full v7 release. [h1]Changelog[/h1] [list] [*] Countless bugfixes [*] Countless unit & turret balancing tweaks [*] Optimized fire visuals [*] Made mass driver output speed more FPS-independent [*] Made phase bridges overdriveable & more reliable at lower FPS values [*] Reorganized core items & guardian bar UI [*] Added red outline for guardian units [*] Added more options to editor filters [*] Added editor filter copy-paste buttons [*] Added display of current status effects to Ui [*] Added 5 new support naval units [*] Added payload void & source for sandbox [*] Added a payload mass driver equivalent [*] Added polygonal core protection rule [*] Added core-capture rule for PvP/attack maps [*] Added one experimental core-capture PvP map [*] Added lights for most effects & bullets [*] Added new T2 repair point [*] Added controls to deposit current unit into payload block directly [*] Added schematic tags [*] Added client-side "ghost building" sync when playing multiplayer [*] Campaign: Reorganized sector icon selector, added support for content sector icons [*] Updated packaged Java version to 16 [*] Made units unstackable in most situations [*] Mods: Support for loading classes from other JARs as dependencies [*] Mods: various API changes, see https://mindustrygame.github.io/wiki/modding/7-migrationv7/ for details [*] Logic: Added inverse trig operations [*] Logic: Added content ID lookup & wait instructions [*] Lots of other stuff I probably missed [/list]