Update log: Radiation Crisis, Story generator

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Hello everyone, this update I will release a number of new system early preview versions, mainly for the late game experience, I will continue to update and improve them, expect to be fully completed by the end of the year stay tuned. I also fixed a lot of bugs, thanks to the players who gave me that feedback, and I also improved the performance of the game, which will significantly improve your graphics even at 3x speed. If you haven't played the game in more than three months, try it again this time. [h3] Festival Celebration (Finished) [/h3] We are once again celebrating Dragon Boat Festival for a week. We believe that games are not just a closed virtual space, they should be connected to everyone's real life. We are passionate about sharing that joy and culture, and we will open up more fun festival activities in the future. To this end, we added a festival manager: we managed the festival exclusively as a separate system. We also added more festivals to the World Lab (preview) [h3] Radiation Crisis (later content) [/h3] [i] The current system is not very perfect, the specific gameplay i will fill in the next three months, please look forward to [/i] [img]{STEAM_CLAN_IMAGE}/41857044/fe602a465f4f46a269743b1589715b608fed5f1a.png[/img] [list] [*] Rule: Start with a random eruption of the Nest on multiple islands, which will infect surrounding creatures and become a radiation island [*] Spore Nest: Randomly refreshed on some islands as the origin point of a radiating spore community, which can be killed using a "purification potion" [*] Putrefaction Flying insects: Higher than alien insects, with spiky shells, these spikes resemble energy-rich fragments that regularly produce radioactive ore, from which they decompose [*] Radiation ore: After mining the "radiation ore", only energy-rich fragments are obtained after smelting, and energy-rich spires need to be synthesized twice [*] Radiant conifer: Drops fluorescent mucus, radiant leaves [*] Rotten tree: Falling rotten wood [*] Important falling objects: rotten wood, radiation leaves, rotten body pieces, energy-rich fragments (=0.25 energy-rich SPAR) [*] Purification potion: Fluorescent fruit + radiant leaf, developed by medical system [/list] [img]{STEAM_CLAN_IMAGE}/41857044/29ba43699df2bdfeb5a7976d43c172c0d5285a24.png[/img] [h3] Story Generator (Global Content) [/h3] [i] The current system is not very perfect, the specific gameplay i will fill in the next five months, please look forward to [/i] [b] The new "Cause of story" : The Abyss of Terror [/b] [list] [*] Abyss Fissure: Monster refresh point that requires mining the sealed "Abyss Rock" to activate, while multiple fruit trees and blueberries grow around it [*] Abyss Bat: Biting crew members will reduce their mental value, suck blood, and grow shadow tentacles around them [*] Abyss Slime: A small Slime that splits into 50% HP after death (and is also reduced in size by 25%) and does not die until the single Max is below 100 HP [*] New drops: Bloody Hearts, Dirty Black Hearts [/list] [h3] Reworked "Space Systems" (later content) [/h3] [i] The current system is not very perfect, the specific gameplay i will fill in the next three months, please look forward to [/i] [list] [*] Add "Space" button, "Space" management panel (including star map, ship status panel) [*] The gameplay is similar to "underwater diving", requiring spacesuits, astronauts, oxygen, thrust requirements, and fuel requirements [*] Temporarily requisitioned cell towers as detection structures [/list] [img]{STEAM_CLAN_IMAGE}/41857044/1534b98e7c0b195f0f2017027bb322c52766eb3e.png[/img] [h3] Performance optimization [/h3] [list] [*] Reduced performance monitor operating frequency (significant pressure ↓↓↓) [*] More wildlife supervision (pressure significant ↓) [*] Regular (daily) cleaning of Marine resources, sorting of resources on board (significant pressure ↓) [*] Enable Vsync Settings (off by default) to improve frame rates [*] Archive slimming: The map data structure is optimized, the single archive slice is reduced to 5M, about one-fifth of the original, and the cloud archive speed will also be greatly improved. Backward compatibility is also guaranteed [/list] [img]{STEAM_CLAN_IMAGE}/41857044/169dbd27519d63503dac70a44763bf647d2ac399.png[/img] [h3] Details [/h3] [olist] [*] Added resolution popup: When the game is first started, the screen resolution is detected, prompting some players to modify the Settings - layout width and height [*] Added UI simplification option: Simplified drawer UI mode [*] Add fuel filling rule option: By default, the fuel with a high fuel value is used first (if you do not want to give priority to burning natural gas, crude oil and other resources can be turned on) [*] Added reputation recycling when an external office deleted archive [*] Added tutorial guides, including tips on food acquisition, dangerous islands, and dangerous creatures [*] Add a resource collection, including persistence: You can choose to make the viewed resource permanent [*] Added Lily of the Valley: This flower will grow in large quantities around the moon spring and the statue, only blooming at night (Lily of the Valley fluorescent fruit is a key material for radiation control) [*] Added salt mine: ultra-deep sea (heritage area, crude oil area), sustainable sea salt mining [*] Added Guardian Statue: Cost Kill to gain talent or equipment [*] Added Fishman King: Gather nearby Fishman house, consume sea eggs randomly in exchange for various gems [img]{STEAM_CLAN_IMAGE}/41857044/a563838c24c393a22d000ab7e46a449a9d0c211f.png[/img] [*] Optimize technology, arcane, and other UI interface splines [*] Improved Archive panel: Layout and information changes, adding more detail preview and more user-friendly layout [*] Improve the attribute effect description of the missing button [*] Improved wall hit animation and lowered wall health [*] Improved the failure report on the failure panel: added a cause prompt for "Nightmare or Not" [*] Improved focus application: Increased view focus on the right side injury warning message of the crew [*] Perfect development group scrolling subtitles: Collection plugin technology supports unity, Lean(CW), Odin, Text Animation, Spine, Sentry, Behavior Designer, aseprite, Shapes, Chart And Graph, freepik (icon), FreeSound [*] Adjust the project version migration to 2022 LTS: This will be a new starting point, we must do well to face the next 5 years of possible technological innovation and challenges, Ocean current Punk as a key experimental project, we will introduce more new technologies, new plug-ins to make it better! [*] Reworked opening animation: Sci-fi opening animation using 3D footage (instant calculus) [*] Adjust Coal wiki: Source modified the furnace to an ore sorter [*] Adjust tutorial session schedule open permissions (no longer allowed) [*] Fixed an issue where some resolution sea maps were difficult to close [*] Fixed one of the flashback issues (turkeys crash when attacked while hiding out of view) [*] Fixed one of the issues where landing on some larger islands could flash back [*] Fixed an issue where the cover image did not automatically fit after adjusting the layout width and height [*] Fix livestock overcrowding: Livestock will have range detection anomalies if they are captured [*] Fixed log display error on the first day after entering the game [*] Fixed an uncontrolled volume exception for the opening animation [*] Fixed abnormal first frame position of working current effect [*] Fixed the lack of automatic refueling function in boat lights [*] Repair window Settings invalid exception: The window size is reset when the intra-office Settings are opened [*] Fixed abnormal garbage cards produced by garbage balers and added rectangular ring prompts [/olist]