Climactic Battle: Reinforcements Arrive, Skill System and UI Upgrades

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Hello everyone, imperceptibly passed more than a month, time really quickly, during this period of time happened a lot of things, I am also very emotional, in short, everything is calm, I can be happy to make their own games. [i] During this period, I improved the final plot and true ending according to the normal false ending process of "Radiation Crisis", which meant that "Ocean Current Punk" welcomed the moment of the end of the plot, and my heart was very excited. This was the first time for me to write a game story, as if I had personally experienced it, and as if I had made a dream of a long journey. [/i] hope you can also take part in it and experience that different story. [b] Although the overall plot is complete, I have a lot of side plots planned, such as fighting pirates, investigating ruins, etc., so the story is still developing, let's see where it goes. [/b] In this episode I added new "radiation technology" blueprints, including some new radiation power generation devices, and radiation defense towers; There's also a new "radiation sickness" particle infection mechanism, and your little man may inadvertently fluoresce. As well as improving those powerful radiation creatures from last month, and adding the final boss "Alien Queen", as well as the long-awaited "Space reinforcements", they have finally unraveled the veil ~. The second is to improve the "Abyss of Terror" story elements, I added a new "Shadow Technology" blueprint, which also includes some interesting new powerful buildings. I also added a new "skill system" where the crew gets inspired to learn different skills to improve their work efficiency, but you also need to pay attention to their personal preferences and choose the skills they are good at and divide the team. Finally, I optimized the overall UI style, and now it is more flat and smooth, I think it should be more close to the lovely game style (does anyone think it is very much like win11 ha ha ha). According to the plan map, we will add more technical blueprints, terrain ecology, and random plot in the future, so stay tuned for updates on the game, thank you. [h2] Radiation tsunami [/h2] New Special Events [olist] [*] Radiation Storm (randomly refresh some radiation enemies) [*] Spore spread (random islands increase spore nest) [*] Radiation dust (on the deck will slowly pile up change the rancid body) (Radioactive waste at sea) [/olist] --【 Reveal plot 】 [olist] [*] After the radiation crisis began, all guide towers began to generate waves around them, symbolizing that the rich energy was starting to get cranky (while also allowing them to emit radiation particles). [*] First, the player needs to clean the Nest spores, and then the pop-up window indicates that the Nest nucleus can be used to create a enrichment tower [*] Players set up a "replacement factory" at sea, using it to absorb the huge amount of energy in the ocean floor, so as to avoid the next current disaster, but also will obtain endless energy, and eventually the waves calm down. [*] Trigger "energy-rich tsunami" after all treatment; The enemy host breeds a large number of little brothers, and the number of enemies is huge in the last battle, but at this time, space reinforcements suddenly arrive, the sky is full of spaceships, and what appears inside is actually hanging heavily armed humans, you will fight side by side, and the reinforcements are also countless casualties, but they continue to be born from the spaceship. Finally successfully kill the host to complete the mission, play the real ending 1, scroll subtitles...... [*] Added cinematic dialogue cutscenes (hide UI, widescreen no combat and start dialogue) [*] Follow the target vision and return to the ship at the end to follow [*] The Boss appearance will also start a 5-second cutscene [*] The Esc exit key can interrupt the performance in advance [/olist] [img]{STEAM_CLAN_IMAGE}/41857044/160a47ecf45486e88d2857bba032cc24a5667557.png[/img] [olist] [*] Space Reinforcements: Emerge from large ships, unified in spacesuits + jetpacks, long-range attack, decoy bombs, light up [*] Heterastral Queen: Sea Cucumber boss: Summons a large number of alien flying insects and nests, with 2 bloods, higher strength [*] Floating radioactive waste (radiation source, metal) : This radiation will appear around the ship, the mechanism is similar to floe ice, can be manually removed, but will reappear over time. (appear when radiation dust) [/olist] Radiation technology (radiation energy brings great creativity, but at the same time has great side effects or hidden hazards (i.e. leakage caused by improper storage and crisis)) [olist] [*] "Radiation particles" : The radiation source emits this purple particle, similar to a tiny orb, and is only visible in the "Build/Radiation View". ** Contact with a creature will increase the amount of radiation (or directly injure) ** [*] Nuclear reactor power generation will also increase the diffusion of radioactive particles [*] Enrichment centrifuge: Directly collect the surrounding radiation particles, continuously increase the amount of temporary radiation, and then generate "radiation water" [*] Radiation lamp: Build consumption radiation mine, stable and efficient diffusion of radiation particles [*] Radiation Core exhibit: Constructed from a large amount of radiation ore, it provides a large amount of decoration, but diffuses a small amount of radiation particles [*] Alien putrid body: an animal body that does not attack but emits radiation particles [*] Enrichment tower: It needs to be built on the guide tower to absorb the rich energy and then produce the rich energy crystal. (Consumption of radiation water) [/olist] [h2] Shadow Technology [/h2] [img]{STEAM_CLAN_IMAGE}/41857044/2343ebfbafc38c80a9fc812cfb7c37ca4cf7cce2.png[/img] [olist] [*] Shadow Tech Station: You need to use Hearts *3 to activate, then you can unlock Shadow Tech [img]{STEAM_CLAN_IMAGE}/41857044/7aa3006dc65653716f33ee9ca2a54edef5b18a1a.png[/img] [*] Shadow Altar: Produces ghosts regularly [*] Shadow lamp: The use of soul fuel, a wide range of light, and make people around to add mood, add energy [*] Shadow Bone Tower: Long Range, Shadow Light Blade (penetrable) [/olist] [h2] Skill system [/h2] [img]{STEAM_CLAN_IMAGE}/41857044/b524afa81cdd2c5e6481cd3f56d7608246e6a9b0.png[/img] This is a crew management from the early stages throughout the gameplay [olist] [*] According to the work category branch, the crew after the upgrade to get inspiration points will also get skill points, you can unlock different skills, each crew can have a different focus, obtaining new skills although improve the crew attributes but also increase the difficulty of management [*] Branches of work: Construction, collection, operation, agriculture, combat, medical, research, shipping [*] Generate a dedicated skill list based on the character's basic attributes (for example, if some are good, then they do not increase the pressure after unlocking, and if they are not good, they may not be able to unlock or increase the pressure) [*] Each crew member is randomly assigned a favorite branch and a disliked branch (none). [*] Astronaut/Diver is an advanced skill that requires cross-learning between the two branches, but is the only qualification that allows spaceflight and deep-sea stealth. [*] The pressure the crew can withstand is related to the room system, so please try to build superior rooms [/olist] [h2] Detail optimization [/h2] [h3] New [/h3] [olist] [img]{STEAM_CLAN_IMAGE}/41857044/2a226e3fc492425def63bf38defee94b0db79c4b.png[/img] [*] Added an internal crew trait display (e.g. recruitment panel) [*] Add sand mining machine: mining offshore ore [*] Add liquid oxygen compressor: to produce oxygen, but the noise is huge and there is a chance of explosion and fire [img]{STEAM_CLAN_IMAGE}/41857044/b47701e2fc761d55a98a68ca9db1b4e3f5646b2f.gif[/img] [*] Add noise mechanic: Large industrial buildings will increase range noise, so the player needs to separate the industrial area from the living area [*] Add status display of building, biological and other entity information panel: including switch, flood, temperature, power (also including plant, animal status) [img]{STEAM_CLAN_IMAGE}/41857044/28bfb562feb37ff8e70513747fff709341e99d65.png[/img] [*] Add "Effects" column in the building information description: include fuel, products, noise, electromagnetism [*] Add building repair material requirements to display [*] Added tutorial link guidance: Added dotted line guidance for tutorial chests, pubs, battles and other target objects [*] Add feedback popup: The first time you play the game, if you detect that the exit time is less than 30 minutes, the "feedback popup" will be forced to pop up (the author is eager to understand the reasons why players do not want to play). [*] Added cursor line guide: When there is a gold demand for the player mouse to add a line to remind the player of the amount of gold (later include ship limit hint, because few people feel aware of the backtracking function) [img]{STEAM_CLAN_IMAGE}/41857044/6195f66a2efcffe717a0623e50ec902f34bcc25c.png[/img] [*] Add Shortcut Rest button: It appears next to the shortcut landing of the crew icon [*] Added upgrade effects: Added upgraded light beam effects and bangs when you get inspiration points [*] Added capture flash and destroy effects [*] Added map edge fog: Ships can cross from one side of the ocean to the other [*] Add a button icon [img]{STEAM_CLAN_IMAGE}/41857044/8f587d09c5baa8996a721e65337799859ff58c53.png[/img] [*] Add character emojis: eating and drinking need emojis, etc., combat emojis (" sweating beans ", "red warm"), etc [*] Added progress bars and time estimates for space and diving [*] Add more UI action plugin, add Twitter button [*] Added UI streamer: Added streamer effect for preferred skill nodes, tech trees, Arcane, ranking crowns, and kernel versions [*] Added mangrove creatures: buffalo, swamp scavengers [*] Added some sound effects: Mermaids singing after approaching, including farmers, shepherds exclusive bgm [img]{STEAM_CLAN_IMAGE}/41857044/9733252c1626236b26f8ef48363e30d0f044d075.png[/img] [*] Added sound effects when the canopy is raining [*] Redo key control system: Support too many key changes [*] Some artwork reworked: Bird box (birch), carpet, bone hand (skull sword), Basa fruit changed to demon fruit, beehive (hidden bee particle effect when full), shield (streamer) [/olist] [h3] Repair [/h3] [olist] [*] Improve wiki source: Extract the recipe for each machine and add it to the source [*] Fixed wiki resource data: mainly multi-stage drop of some plants, such as coconut tree products without coconuts [*] Fix missing font in description text of wiki role page [*] Fix alien lair, jack-o '-lantern may appear abnormal outside the map (difficult to attack, poor experience) [*] Fixed a bug where tax collection events could not be avoided: causing enemies to go crazy [*] Fixed planktonic flicker bug [*] Fix Radiation brood may not eliminate bugs after purification [*] Abnormally slow reaction time when repairing crew island combat [*] Repair Arcane "Gifted" does not work abnormally [*] Fixed historical achievement failure to unlock exception: Prevents some old players from reaching an achievement before it triggers [*] Fix room system, Rocket achievement can not unlock exception, bug cure missing progress prompt exception [*] Fixed abnormal operation of production platform during file reading [*] Fixed a BUG where the default popup panel would cause coroutines to fail when clicking building while hiding UI [*] Fix hidden UI recovery when the cursor always floats with the previous button prompt box BUG [*] Fixed tutorial reading cursor directly uncontrollable exception [*] Fixed an issue where other archive slices could not be loaded when they were loaded abnormally [*] Adjustment Simplify operation under sail no longer shows directional arrows [*] Tweaking creative mode will not trigger achievements [*] Adjust the matter portal: Add electrical and electromagnetic markers [*] Adjustment of pregnancy time ↑ [*] Improved English translation: including new system, some plot pop-ups [*] Fixed the problem that Japanese and Korean fonts could not display mouth and mouth properly fixed (note that the translation progress of the text in this language was not increased) [*] Fixed crew name change when directly right-click to close the crew panel, resulting in no input detection exception [/olist] [h3] Perfect [/h3] [olist] [*] Improved sleep (increased Health recovery) : Not only energy recovery, but now health can be restored [*] Improve task priority mode to display numbers [*] Improved panel for all assigned crews: Added status alerts, such as the display of crew members who have already arranged a berth, to prevent duplication [*] Improve reading file loading tips: add "loading popup window" after loading game click [*] Improved the crew's mission list display information: added the mission's target object [*] Improved pipeline view information: Added liquid pipeline data [*] Improve the yellow prompt block on the lower left side of character creation (for example, only two crew members can be carried), and enrich the color of the interface [/olist] [h3] Optimization [/h3] [olist] [*] Optimize planting and landing mode: When you click the soil culture box, the planting menu will be opened automatically; The login menu opens automatically when you click on the link board [img]{STEAM_CLAN_IMAGE}/41857044/a644b41563a581532871e07251839c7ef4b0efbd.png[/img] [*] Improved main line display: Added to side view (Main line: Activate Guide Tower, Space Reinforcements, Investigate shipwrecks, Fly to Space, Deep Sea City, Radiation Crisis, Dawn Dawn) [*] Reminding of main task optimization: the side task view is displayed. Added folding function for side quest subitems [*] Improved job class iconization on the crew task priority panel [*] Optimize the background of blueprints such as tech trees: use dark mesh [*] Optimized submarine terrain ICONS: Blue hole, volcano, glacier and other ICONS to replace, click streamer [*] Optimize the basic UI: flat design, smooth Angle [img]{STEAM_CLAN_IMAGE}/41857044/98f95abe06276208dc3f84077748570c6b484b4b.png[/img] [/olist]