Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!
The month was mainly dealing with multi-platform issues, so PC updates slowed down, and will resume later, the following is this week's update:
[list]
[*] Added Life Spring (Magic Technology building) : Moon Spring material can be made, automatic production of fresh water but less efficient
[*] Optimized trap: Can be used against rats, thieves and other creatures, range damage
[*] Add coffee and drop coffee beans (Turkey drop)
[*] Add gas adsorption station: can slowly reduce the virus value, made of coal and sulfur ore and other materials.
[*] Repair ship gun damage
[*] Optimized tower attack target screening
[*] Fix drift deck can't get exception
[*] Fix deck construction last resource refund exception
[*] Optimize occult research time
[*] Improve water pressure efficiency and driftwood value
[*] Farmers should be able to sell dirt
[*] Simplified Alice's toy effects (changed to just-in-time pointing)
[*] Fixed an exception where the return tunnel was working without power
[*] Fixes anomalies in the durability of seagrass beds
[*] Adjust node relations such as heavy energy supply and deep-sea mining
[*] Fix fertilizer name
[*] Added victim's name to Abduction panel
[*] Plague Effect increases pathogen value
[/list]