[Gameplay Update/Operation Optimization] Added Events、Occult 、Bacteria、Room sys

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

It has been a long time since I saw you. A month later, Ocean Current Punk had another regular update, during which the update slowed down because I was busy with some other affairs. The good news is that the update frequency will be resumed in the future. [h2] Gameplay update [/h2] [h3] New random event [/h3] [list] [*] Drift Deck: Grant multiple deck events [*] Waterborne Baby: The event can capture a baby [*] Great Migration: A pod of dolphins (dropping blubber, fish) will follow the ship all the time, can be hunted, and then disappear after a period of time [*] Brainstorming: Randomly get some ideas, while the chance to wash away old ideas of the crew [*] Ancient Echo: Randomly add more civilization values, while also having a chance to wash away old crewmembers' inspiration. [*] Overboard: Random crew members fall to a desert island [*] Solar Flare: All electrical appliances are temporarily disabled (for about one day) [*] Gluttony Festival: All crew members are directly fed to zero [*] Songkran Festival: The crew will be wet, stagnant and happy to varying degrees [*] Halloween: Multiple ghosts appear [*] Holiday party: everyone eats and drinks together for a short break, which quickly increases mood and * also creates more opportunities for communication * (no side effects) [*] Dionysian Day: Everyone wants to drink and if they can't, they get into fights or get depressed [*] Cargo explosion: Random two or three buildings catch fire [*] Biological invasion: barnacles, algae (vines) plants grow on the deck, need to be picked in time (grass, fish), otherwise affect the degree of decoration [*] Beast Riot: Directly refresh a round of enemies (mid and late stages) [*] Hunt Day: Random pirates attack players (later) [*] Drop Ship: Drop ship debris randomly. There are no aliens inside, but it gives the player some rare resources such as nickel [*] Hail weather: Drop lots of small hail that will cause a little blood (like meteorites) (winter only) [*] El Nino: A sudden increase in world temperatures and mass death of fish [*] La Nina: A sudden drop in world temperature and ice floes [*] Toxic haze: a kind of random weather, the crew will accumulate toxins, which may eventually lead to poisoning (toxin addition mechanism: the human body has toxin value, resistance to toxicity) [*] Aurora: Random events at night that continuously increase the mood and energy of the crew, slowly changing the color of the world visually (mottled) [*] Accidental Injury: A random character is injured at work and needs to pay medical expenses [*] Waterspout: Ships randomly transfer to another coordinate [*] Acid rain: Causes sustained corrosion damage to wet crew [/list] [h3] New Secret Art (Layout Art optimization *) [/h3] [list] [*] Giant fruit: Planting crops has a (25%) double chance of falling [*] Expansion Pack: Increases the equipment capacity of all personnel (+2) [*] Talent: All new crewmen acquired in the future have their original bad talent removed [*] Compulsory overtime: overtime effect is exempted [*] Legacy: Automatically creates a child when a crew member dies [*] Tech Explosion: Unlocking tech has a chance to gain inspiration points (1-5) [*] Calorie Bombs: Add extra satiety per diet (+10) [/list] [h3] pathogen system [/h3] [list] [*] Triggers a virus effect when the virus count is full [list] [*] Marine Virus: Lowers the maximum blood count of infected persons (-25) [*] Prion: The infected person has zero intelligence and zero charisma [*] Zombie Spore: Crew members are constantly slowly draining blood [*] Helicobacter pylori: high risk of food poisoning during diet [*] Green algal bacteria: have the effect of photosynthesis [*] Ghost Fungus: Near death (hp< 20) will stimulate the host, producing a strong desire to survive (move speed +5, power +10) [*] Hallucinogen: autonomously increases energy and mood, but will stagger [/list] [*] Bandages for pharmacy table (directly removes critical buff), crafting antivenoms (* clears virus value *). [*] Add a button to use serum next to the pathogen value [*] X-ray scanner: Made with radiation can directly remove specified viruses [/list] [h3] Room system [/h3] The effect of all the current rooms is to continuously increase mood and energy levels [list] [*] Plantation: planter box > 4, with automatic harvester, experimental station (+1) [*] Dormitory: bed > 4 (+1) [*] Central canteen: Table + stool > 4 (+1) [*] Ecological Park: Flower bed > 4 (+2) [*] Entertainment Club: Bar + Game Console (+2) [*] Hospital: Medical bed + CPR + Disinfection Tank (+1) [*] Pasture: Feed station + Incubator (+1) [/list] [h3] Add more (automatic/real) modes of operation [/h3] Settings and first play can be set [list] [*] Easy operation: Ignore turning and go in whichever direction you press [*] True operation: keep the original scheme [/list] [h3] Focus on optimization [/h3] [list] [*] Increase seasonally dominant crops [*] Relic area: Add relic sculpture, harvest can obtain some rare resources. [*] Simplify child logic and cancel spawning components [*] [b] Add a common parent source list to resource configuration, and then automatically generate source text (example: source: xxxx (blue, variable name)) [/b] [*] Soil incubator increases fertility value, creates fertilization task if not checked enough during planting [*] Grave digging should be able to ghost, so you can brush the soul! [*] Add ice spines on the glacier, you need to step on ice boots, when the character is close to the spike, if not wearing it will hurt the character, always drop ice spines [*] Removed crop buffs [*] Help Panel improvement: Make all resources and entities encyclopedia [*] Necroskull Skeleton (remade Skull Spear) : Covered earth has been born from the earth of the skull claw [*] Death avatar becomes a Red Cross [*] Change the mark of dehydrating plant to a specific drop thermometer mark [*] Falling scales of fish [*] Power shortage mark reminder (need to optimize the building, crop and other marks, not eye-catching enough) [*] The scroll view moves towards the cursor position [/list] [h3] Add new building [/h3] [list] [*] Wind vane: reduce the influence of wind [*] Shrines: Souls are generated on board when crew members die without burial, affecting crew members until "soul rest" is used. [*] Dementor Lamp: Kills ghosts and spirits (* Other defensive towers should no longer be able to attack them *) [*] Soul Scrubber: Directly reworking inspiration points requires soul crystals, bone pieces, Hellstones, and will deduct the health limit after use [*] Mechanical steering gear: To turn the rudder rapidly (temporarily without electricity) [*] Gemstone engraver: Gems can then be made using glass, fluorescent mucus. [*] Gun table: Can produce "black powder" (coal, sulfur ore) and guns (optical lens, infrared, night vision) [*] Radiation manipulator: Used to mine the rich energy on the guide tower [*] Radiation Pulse Tower: Shock guide tower to allow it to recharge normally (similar to ocean current season) (small range, even one more) [*] Electromagnetic core tower ([b] redo electromagnetic system [/b]) : Built on the ship, all the electromagnetic force at sea can benefit and be converted into power into the grid (add a wifi signal special effect to indicate the work); Cancel previous electromagnetic buildings (electromagnetic tower *4, Marine power lines) [*] Marine support: Other general ship structures can be built above the fixed deck [*] Sleep Chamber (power) : Fast sleep fast recovery. [/list] [h3] General optimizations and bug fixes [/h3] [list] [*] Optimized NPCS: NPCS like sharks may appear on deck, causing ships to get stuck (optimized birth position and increased killability) [*] Improved New Talent Tip: The tip panel that appears when a talent gets a new talent only says "New Talent", and should include a name and description [*] Added sliders to buff text areas of characters [*] Fixed blank ICONS in the garbage bin panel [*] Optimize the garbage baler: clicking again and again is too troublesome and inefficient (instead of automatic continuous work) [*] Optimized machining components: output number of common machining panels [*] Adding fertilizer formula to agricultural station [*] Added bionic fat coat: Needs blubber to keep warm best [*] Spikes, cannons and other defensive towers should only attack enemies (not pets, drowning people) [*] The efficiency of the rain collector is a little low (↑) [*] Spider bubble attack range is shortened [*] Reduces the difficulty of building normal sails [*] Optimize mineral classification [*] Added season timer: The storm progress bar can be changed to always show the next season time [*] Rats steal food [*] The sound will become louder immediately after fixing the read, but it will recover after clicking Settings [*] Redo the "switch" function, a large number of electrical appliances need to be used (temporarily add a switch button in the electrical panel for manual control) [*] File reading may cause objects on board (poop, seaweed, barnacles) to redirect to origin (removed or restored to ship directly) [*] Optimize induction cookers to be automatic without crew work [*] Fix unable to make sulfur cast block exception [*] Fixed two exceptions in crafting UI [*] Adjust building efficiency: sorting machine efficiency is too low (↑) : Adjust to get 2~3 pieces at a time. Stone cutter efficiency is too low, cutting too slow (↑) [*] Fixing the crystal tower charging is abnormally slow, and sending crystal stones to the main base is not abnormal [*] Added role name to the "Abnormal Crew Status" prompt text [*] Adjustment: Bins should not store food; The output log needs to be added to the biogas digester. [*] Improved out of view guide towers (continued because of picking) [*] Optimized handling: When you pick up something in your hand, it automatically detects and drops it [*] Added ship shells (vertical drop), damage + Fire + waves [*] Fixed bug Mc-117528 - Soft parasites display anomalies above fog (and cannot move and attack) [*] Heat dissipation (feather fan) common use thermal coefficient (invert) [*] Increased power range of wind turbines: that is, there should be no buildings within a certain range. [*] Optimization: In the tutorial phase, the dead villains will be resurrected directly [*] Fixed a bug where the shift speed was increased [*] Tech Tree UI simplification: Research type markers are written directly to button information, cancel the upper right fixed prompt [*] The key dropped when the boss is killed is replaced by the treasure chest [*] Fixed reading the wave is stationary and the global direction may change abnormally [*] Wind turbines double their efficiency in sea breeze weather [*] Tidal generators: generate energy sustainably and efficiently every time they hit the current [*] Fixed a bug where the version number was displayed incorrectly but had no impact on the office when the file was read back to the main menu [*] [/list]