"New Power Buildings", "New Bosses", "New Achievements", "New Plot Pieces"

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Good weekend, Ocean Punk is back for its monthly update report. In these updates, I still focus on [experience optimization, new buildings, new creatures, new achievements], I hope you like it! [h3] Theme Optimization [/h3] [b] Added more interesting buildings, resources, creatures, bosses [/b] [list] [*] Adjusted seabed resources for exploration, adding "manganese nodules" and "deep-sea crystals" [*] Added landing pad: Can jump to any island within range [*] Add electromagnetic components: as a raw material for most electromagnetic buildings (consumption of manganese nodules) [*] Add jewelry store: You can sell fine crafts or jewelry made by yourself [*] Add flush toilet: large range, need electricity to run water [*] Add standby switches: Reduce power loss in standby buildings [*] Add transformer: Increase the disaster recovery rate of very high power [*] Add copper core cable group: increase channel power by 20% [*] Added power monitor: The display can show the total power of the current circuit (updated per second) [*] Add hand generator: The crew can provide a certain power when working [*] Add universal machine tools: bulky footprint, processing simple industrial, electronic components (electromagnetic components, milling cutters) [*] Added Eternal Base: Randomly refresh on the island, continuously drop gold and various gems [*] Add more pieces to the story (as the cycle unfolds) [*] Added reputation: External experience system (operation difficulty, game difficulty will affect this value) [/list] [b] New "Epic BOSS Challenge" with increased difficulty [/b] [list] [*] Tree Spirit: Ability: Bind, summon tree species. Drop dead wood (cut down roots appear) [*] Pelicans of the Deep sea: Fast, skills: Row of waves, fan sword rain, wind swooping (hit giant fish bones appear) [*] Queen of the Barren Sea: Skills: Make the crew weak and lethargic, melee skills, range skills. (Fight on the ship, drop the crown, lost beads appear) [*] Undead Ghosts: Ability to summon ghosts, summon jack-o '-lantern, summon Shadow Tentacles (bone pile appears) [/list] [b] added more challenging achievements while optimizing some of the old achievements [/b] [list] [*] [i] Breeding small animals (reworked) : It can be done by raising small animals on board instead (> 0) [/i] [*] Large ships: more than 64 wooden decks [*] Steel Fortress: The number of steel decks exceeds 36 [*] The Last Stand: Overcoming the Final Worm Tide (Outcome 1) [*] Sea of Stars: Successful rocket launch (Outcome 2) [*] Deep Sea City: Successful Ultimate Dive (Outcome 3) [*] Meteors: Seeing meteors for the first time [*] Cosmic Signal: Use the beacon to transmit signals [*] Dog and Cat Home: More than 3 adopted pets [*] Fishing Master: Catch more than 4.45kg of fish [*] Arcane Book: Unlock a large number of Arcane nodes (> 10) [*] Industrial base: instantaneous power of the grid exceeds (> 2000) [*] Medical breakthrough: Cure 1 pathogen [*] Pinnacle of medicine: Cure all germs [*] Radiation crisis: First "radiation crisis" [*] One achievement for each season boss and world boss [/list] [h3] Detail optimization [/h3] [list] [*] Bacteria, radiation system added archive [*] Durability Adds a progress bar similar to freshness [*] Alert mode is best tied to combat fire, and the two should not turn off alert mode or return to observation mode [*] The number of crew members available in the tavern has been changed to 3 (↓) [*] Shorter detection intervals for random events (can be detected second by second) [*] Add a reminder when casting: Pay attention to the negative talent panel [*] Add build solution title [*] Adjust the length of container subentries [*] Optimized "Pink Tentacles" art material [*] Most characters added unlocked gameplay [*] Fix "stepping empty" exception: the middle deck of the ship is empty or the construction of "fresh water tank" is still easy to cause the crew to jam [*] Fixed Dementor Lamp attack exception when ghosts appear from tombs [*] Fix villain "dyspepsia" satiety degree is always a little bit, crazy eating abnormal [*] Fix to use console to brush reputation cheat bug (no reputation will be gained after opening) [*] Fixed Arrow Tower will directly attack children [*] Fixed Magic Tower and Electric Chain Tower damage (↑) [*] Adjust mangroves: disappear after mature harvest, otherwise hinder sailing [*] Added coastal "dead wood" : There is a chance of breeding mangroves around, and the wood can be harvested directly [*] Add pet death owners will be sad [*] Fixed menu flipping exceptions such as Merchant NPCS [*] Synchronous update of demo version (automatic management of demo restricted content addition program) [*] Add wiki information [*] Added a mechanism for tavern "refresh" characters [*] Optimized Lightning: strikes the surface of the water to create waves [*] Adjust Captain's Treasure Map probability (↓) [*] Optimized power shortage sign: The electronic equipment station is not working to show that there is no power shortage [*] Adjust the battery capacity (↑); Stone Brick Formula (↑) [*] Fixed piggy bank producing decimal coins exception [*] Fix possible building stacking anomalies in Isabel's initial "metal rain collector" [*] Repair technology or arcane reading can get stuck in research [*] Repair furnaces and other fuel processing buildings that work without fuel continuously eat up resources [*] "Out of fuel" sign for fueling machines (similar to "out of power") [*] Fixed inexplicable additions to crew attributes (some) [*] Added maximum crew movement speed [*] Adds tutorial close data archive [*] Adjust the risk of dietary poisoning caused by Helicobacter pylori (↓) [*] Adjust pathogen trigger speed (↓) [*] Fixed "Zombie Spore" abnormal blood withholding speed [/list] [h3] Secondary optimization [/h3] [list] [*] Fixed "Thunderstorm at Sea" event triggering exception [*] Fixed an exception that could not be created when the fleet name was the same as the archive name when creating the world (added autocorrect) [*] Add crew name to crew Endangered alerts [*] Adjust the schedule of rest periods (get to work in time) [*] Fixed an exception where an error may be reported when collecting dropped resources (trigger probability is very low), causing the resources to reach the crew but the coordinates have not changed [*] Fix if a kidnapped crew member is on an island, the redemption is invalid [/list]