Durable equipment, island exploration [optimized details, upgraded experience]

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Hello everyone, this update has a long interval, so there may be a lot of content. Mainly focusing on in-depth optimization of operational details, guidance, and other aspects, I believe your future experience will be better. [olist] [*] Increase storage and reading files for cooking, fishing, and other plans [*] Pets will die of old age (<50 days) [*] The spreading speed of Invasive species decreases (↓) [*] Repairing the abnormal creation of fishing missions after the fishing mat was burned down [*] Change the key to increase the automatic switching display of difficulty modules [*] Fixed abnormal collision and shaking of the sea strider nest; The coffee name is incorrect (still 'chili'); The safety water tank shows flooding [*] Repairing the real machine will reset the speed on a new day [*] Fixed an issue where the node of the offshore bracket could not be unlocked (continuously indicating that there are pre unlocked nodes) [*] Repairing the fire has an abnormal cooling effect [*] Add the reason description Tooltip when the attempt to launch a rocket fails [*] Redo cargo explosion event: The original effect feels like it has never been (changed to range explosion) [*] Repair furnace defects: If the task is interrupted halfway during loading, it will get stuck (the same applies to other processing buildings) [*] Directly reset when adding a crew member to a long-term (1 ') idle position [*] Crew routing changed to opaque thin lines [*] Adjust the ice maker (suspected of brushing water) [*] Obtaining new talent events should not have a close button (mandatory) [*] Promptly prompt when the guidance tower is successfully activated (it may appear but it is too slow) [*] In the later stage of repair, multiple weather conditions often overlap and there are anomalies for a long time (which looks uncomfortable), increasing the normal weather time [*] The world boss hides unharmed for a period of time [*] Repairing all defense towers will still attack ghost anomalies; [*] Fix Spike Traps: Can attack wild pets, farmer NPCs, children, etc [*] Fixed abnormal failure of multiple clicks on the "Upload Module" button [*] The guidance tower, as a plot device, is only activated once before displaying the panel [*] Fix illegal implementation of fishing allocation by people on the island, resulting in frame loss (after failure, tasks will be continuously allocated to occupy performance) [*] Repairing the talent of deceased crew members that is still effective abnormal (such as Peach Blossom Crazy) [*] Add equipment durability [*] Optimize weapon rack: Install more equipment while offsetting natural durability loss speed [*] Add Anvil (Forging Table): Increase the durability of all equipment [*] The ship's view will no longer extend to the island, and the character must personally observe it [*] Add elevation lens: increase the elevation of the field of view and see further land [*] Add Curse Pot: Randomly refresh on the island, surrounded by a circle of skull heads. The pot gains gold coins and ceramics after harvesting [*] Add a harpoon device: Built on the side of the ship, you only need to regularly replenish the bait to fork the fish [*] Add an ice maker: This way, you can make ice at any time [*] Add a fluorescent lamp: Provide a small range of permanent light sources that require fluorescent mucus [/olist]