Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!
Hello everyone, this update has a long interval, so there may be a lot of content. Mainly focusing on in-depth optimization of operational details, guidance, and other aspects, I believe your future experience will be better.
[olist]
[*] Increase storage and reading files for cooking, fishing, and other plans
[*] Pets will die of old age (<50 days)
[*] The spreading speed of Invasive species decreases (↓)
[*] Repairing the abnormal creation of fishing missions after the fishing mat was burned down
[*] Change the key to increase the automatic switching display of difficulty modules
[*] Fixed abnormal collision and shaking of the sea strider nest; The coffee name is incorrect (still 'chili'); The safety water tank shows flooding
[*] Repairing the real machine will reset the speed on a new day
[*] Fixed an issue where the node of the offshore bracket could not be unlocked (continuously indicating that there are pre unlocked nodes)
[*] Repairing the fire has an abnormal cooling effect
[*] Add the reason description Tooltip when the attempt to launch a rocket fails
[*] Redo cargo explosion event: The original effect feels like it has never been (changed to range explosion)
[*] Repair furnace defects: If the task is interrupted halfway during loading, it will get stuck (the same applies to other processing buildings)
[*] Directly reset when adding a crew member to a long-term (1 ') idle position
[*] Crew routing changed to opaque thin lines
[*] Adjust the ice maker (suspected of brushing water)
[*] Obtaining new talent events should not have a close button (mandatory)
[*] Promptly prompt when the guidance tower is successfully activated (it may appear but it is too slow)
[*] In the later stage of repair, multiple weather conditions often overlap and there are anomalies for a long time (which looks uncomfortable), increasing the normal weather time
[*] The world boss hides unharmed for a period of time
[*] Repairing all defense towers will still attack ghost anomalies;
[*] Fix Spike Traps: Can attack wild pets, farmer NPCs, children, etc
[*] Fixed abnormal failure of multiple clicks on the "Upload Module" button
[*] The guidance tower, as a plot device, is only activated once before displaying the panel
[*] Fix illegal implementation of fishing allocation by people on the island, resulting in frame loss (after failure, tasks will be continuously allocated to occupy performance)
[*] Repairing the talent of deceased crew members that is still effective abnormal (such as Peach Blossom Crazy)
[*] Add equipment durability
[*] Optimize weapon rack: Install more equipment while offsetting natural durability loss speed
[*] Add Anvil (Forging Table): Increase the durability of all equipment
[*] The ship's view will no longer extend to the island, and the character must personally observe it
[*] Add elevation lens: increase the elevation of the field of view and see further land
[*] Add Curse Pot: Randomly refresh on the island, surrounded by a circle of skull heads. The pot gains gold coins and ceramics after harvesting
[*] Add a harpoon device: Built on the side of the ship, you only need to regularly replenish the bait to fork the fish
[*] Add an ice maker: This way, you can make ice at any time
[*] Add a fluorescent lamp: Provide a small range of permanent light sources that require fluorescent mucus
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