The sea of stars, one of many endings!

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Hello, everyone! It's been over a month since my last regular update, during which I've made several minor patch updates, including new building tech (farm stations, gun machines, rocket components, etc.), new crops (bamboo shoots, blueberry rattan), new sound effects (UI, ring tones, building sounds, etc.), new story fragments, and several bug fixes. In short, the game is better than the original! (Refer to the past update log for a large number of updates. The following only lists the content of this patch update.) [h3] [/h3] [list] [*] Launch "Spaceship" escape: Add spaceship core control, spaceship body, spaceship sleep capsule, spaceship thruster, spaceship bracket; (You need to successfully launch at least one manned spacecraft to reach the new ending, but you can still play after the ending.) [*] Add old time radio dubbing [*] Add newspapers, advertisements, posters and other relics of the past [*] Reworked farmer, shepherd, shark and other NPCS directly to random visitor events. [/list] [h3] New content [/h3] [list] [*] Add posters and other storyboard fragments [*] High fuel resources are preferred when adding autofill fuel [*] Add the initial resource: coil [*] Add new dishes (jam, soda, vegetable soup, bread) [*] Added Firearms Workbench: Guns [*] Added Automatic fire extinguishing: If the ship is on fire or the villain is on fire, it should automatically extinguish the fire immediately. [*] Added Healing Orb effects for Resurrection Torch [*] Add nuclear reactor: can use "energy-rich SPAR" power generation, produce a lot of energy but also lead to environmental pollution, * discharge of nuclear waste *; [*] Add sandbags: (cloth + sand, easy to make) to defend against enemies, with durability; Simplify or optimize the wooden so that they can only be practiced, not defended, and should not be selected for attack by the player [/list] [h3]BUG fix and adjustment [/h3] [list] [*] Fixed MOBS walking on water [*] Fixed dead crew members speaking abnormally [*] Fixed naming errors that may cause numeric keys to touch incorrectly [*] Fixed multiple node material blanks in Arcane [*] Rectify the exception that the custom key panel cannot be displayed in the office [*] Fixed seasonal bosses caused by file reading not being abnormal [*] Repair water purifier, dialysis unit does not work abnormally [*] Automatic key change [*] Adjusted Ghost Blood (100↓) [*] Tweaked poop: It can be harvested anytime [*] Adjust Fishing efficiency (↑) [*] Adjust the stone column falling coil (↓) [*] Adjust algae reproduction rate (↓) [*] [*] Optimize crop harvesting machines for lawn mowers [*] Optimized Alcoholic Life event: Once every two days to trigger a drink creation failure to reduce mood [*] Optimized schedule UI: Changed to solid color minimization and added variety tips [*] Improved mulberry chain: Dead can't help others recharge (increased mana ball effect) [*] Optimized Alert when creating rest task logic: need to detect re-creation rather than create and cancel (thus fixing stuck). [*] Optimized detection of empty deck regenerating waves when moths die [*] Optimize landing recall task priority: recall immediately, put down the work. [*] Improved Octopus BOSS art: Increased size point [*] Optimized electromagnetic gun storage (ammo power consumption *n) [*] Optimized software parasite: always present, may produce oil [*] Optimize relief supplies UI: need to calculate total or explain per person [*] Optimized technology tree paging: Each category is paginated [*] Optimized agricultural station function: Fruit can convert many seeds [/list] [h3] Added sound effects [/h3] [list] [*] The lightning rod sizzles when it sets off lightning [*] Buildings produce resource sound effects [*] Bell for a new day [*] Invasive species sound on board [*] Children idle sound effects [*] Propeller vortex sound [*] Matter Portal delivers resource sound effects [*] The sound of a campfire [*] The cat barks and the dog barks [*] Thieves rummaging through bins [*] The "whoosh" of the rope pirates, the "Oh ho" of the speedboat pirates [*] Voodoo figure revives scream [*] Important button to confirm and cancel sound effect; Special decisions confirm sound effects (e.g. production, trading, etc.) [/list]