New side quests; Enhanced error-checking system; More localized translations.

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Hello everyone, we finally ushered in the first month of 2024, this update has accumulated about two months of optimization content, including crew rarity, side missions, new rooms, new bugs and other patch upgrades, so please be patient to see more content. "Ocean Current Punk" is about to usher in the official version, when compared with the EA release stage will have a great experience optimization, these improvements cannot be separated from the support and feedback of players, thank you. [h1] Highlights [/h1] [list] [*] [b] Added side quest system [/b] [*] Added Crew Rarity (star rating) : Can increase by reputation, affect the number of attributes and talents, and enrich the growth outside the bureau [*] New rooms (9) : including cemetery, wine cellar, ship gun array, etc [*] New pathogens (9) : neurotoxins, cyberpsychosis, intestinal parasites, etc [*] New game languages (10) : including: Russian, Spanish - Spanish, Portuguese - Brazilian, French, German, Japanese, Korean, Italian, Turkish, Polish (most languages are translated by machine, a few languages are being translated manually, if you are good at the language can contact me to participate in the follow-up translation work) [*] Improve the livestock system: livestock increase "crowding", "life", advanced feed and other Settings [/list] [i] Note: [list] [*] Side quests appear randomly, with high rewards for completing them, and overtime failure lowers crew morale [*] Added 50+ side quest Settings to enrich the gameplay! (For example: the spread of green, harvest farms, workers and farmers help each other...) [*] Due to a change in data structure, previously unlocked crew members will need to be re-unlocked, and the system will refund 100 reputation compensation [/list][/i] [h1] Detail optimization [/h1] [olist] [*] Fixed abnormal blood return in characters with "regenerative cells" after death [*] Fixed crew's special events remaining abnormal (invalid or deleted) after crew's death [*] Fixed no water anomalies in the Fountain on full moon nights [*] Fixed the oxygen level on the dive panel was always 0, even though the inventory had a large oxygen anomaly [*] Fixed the panel subitems of sink and CPR machine not aligned [*] Fix coral after death crew also often attack it abnormally [*] Fix energy-rich SPAR base abnormal SPAR outside the current season (automatically reduces energy) [*] Fix wind turbine movement anomaly [*] Fix toggle is still open after the view is opened and the view is closed by right-clicking [*] The progress status of the missing link of the repair Arcane is displayed abnormally [*] Fix "Past the first anniversary" achievement appeared prematurely abnormal [*] Fixed not being able to get reputation exception when the console is not on, and added a prompt message [*] Repair of blood recovery still works after crew death [*] Completely fixed the bug of crew stepping off foot! [*] Fixing Planting mode Switching to other mode will jump directly to observation mode and you must click exception again [*] Repair Anvil can not repair already worn equipment anomalies [*] Fix to create an open console archive but create a default empty archive while still open console exception [*] Fixed a large number of tiles in the action area will be stuck when on the island (short time) [*] Fixes removable range flag redundancy exceptions to prevent repetitive performance occupancy [*] Repair status abnormal: low mood has been brush depression, and the lower right corner has been brush prompt card [*] Fixed coral anomalies after defense tower (electric chain tower, etc.) attack death [*] Repair four docks that may not be able to repair steel deck anomalies [*] Fixed a bug bug in "Start Research" when resources are met and only one of the two research tables is met [*] Fixed a bug that cancelled mid-build would return excessive resources [*] Fix abnormal power consumption after the light is turned off [*] Fix chart marker offset anomaly (some such as 2k resolution anomaly) [*] Fixed all defense tower attacks after dying coral and spider nest anomalies [*] Added notifications for farmers and other visiting NPCS when they appear [*] Added totem pole drop "colorless crystals" (special) : Can be used to build npc wooden cards [*] Increased availability of blazing wheat from farmers (slightly more expensive) for easier brewing [*] Added console "All Resources" button [*] Added Pipeline view panel: Easy for players to monitor the power system [*] Added world boss protection against accidental triggering: Increased the earliest appearance time (10 days and no appearance during the tutorial phase) [*] Added that when the crew is in a bad mood, some expressions can appear like thirsty tips, prompting the player to pay attention [*] Added the crew buff status preview jump function, so that the crew can directly go to the "status bar" to see the information (same as the mission). [*] Added text description at the top of the screen when alert is enabled (also required when pausing, to resolve the player's concern about whether the game is running when viewing the full screen window) [*] Added different operating modes and changed different sailing tutorials [*] Added partial translation: including view window, etc [*] Added time progress bar: For objects with cooldown time such as resurrection stone, added this prompt to facilitate players to view waiting information [*] Added liquid interface Display "water drop" (or pipe) sign when the building is not connected to the pipe (similar to power shortage sign) [*] Add "important tips" for technology nodes such as electric transportation, pipeline transportation, and wireless transportation to facilitate player identification [*] Added spider nest can be destroyed: recover after a while (always brush strange very annoying > $E <) [*] Add reading books to add four dimensions or get a talent effect [*] Added feeding tips for livestock [*] Increased the livestock "crowded" state does not breed mechanism [*] Increase the temperature restriction mechanism for livestock growth [*] Increased range of similar buildings will be displayed (e.g. defense towers for easy layout) [*] Improved character equipment bar durability visualization [*] Optimized Anvil: Automatically detects creating job tasks [*] Optimized slider general UI [*] Optimize the initial torches during the tutorial for unlimited durability [*] Optimize crop temperature anomaly display: divided into red and blue two colors for easy understanding [*] Optimize fire suppression: Increase the number of people working together to fight fires, improve efficiency, while preventing fires on board and delays in firefighting when tasks are assigned to people on the island [*] Optimized when you switch to alert after fire, you can only switch to attack mode (change to fire mode when appropriate) [*] Optimized feed trough effect: Provide exclusive food for livestock in the range [*] Improved livestock attack button "Crew siege" mechanism [*] Optimized feeder resource reward tips (similar to build full display) [*] Optimize resource view: After clicking a TAB, hide other tabs [*] Improved quest marker tips: When a quest is suspended, the marker turns red to alert players (e.g. when building a missing resource). [*] Improved boss Blood bar [*] Adjust the initial number of unlocked roles [*] Adjust the duration of meteorites (↓) [*] Adjust moth occurrence value (↓) [*] Adjusted attack range of watercraft pirates (↑10) [*] Adjustment of Brewing income (↑*2) [*] Adjust funeral technology: Advance to facilitate players' early funeral (sea tomb) [*] Adjusted Chain Tower (Epic enhanced) : Can attack three enemies at the same time, and has a small probability of attacking all enemies in the range [*] Adjust the value of side quests: End Time interval (↓), missing time interval (↑) [*] Adjusted thermal power generation value: Coal consumption (↓) [*] Adjust the value of garbage recycling bin: Recycling efficiency (↓) [/olist] [h1] Art Optimization [/h1] [list] [*] Repaint the bar [*] Optimize Alien Nests (↑) [*] Repaint the Fish Man Hut [*] Redrawing three altars (Magic Buildings) [/list] [h1] Performance optimization [/h1] [list] [*] Added Console "One click Clean up" : Clean up Marine resources (test phase) [*] Fixed the problem that characters would frantically brush buffs and brush rest missions when their basic attributes were extremely poor [*] Attempted to fix the late Defense Takatun issue [/list] [h1] Sound Optimization [/h1] [list] [*] Added sound effects for crew emoticons [*] Added side quest sound effects: Appearance, success, failure [/list]