New terrain: seaweed forest; Redo the grid system

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Hello everyone, this update involves a large area, so the old archive may be invalid, please note! [h3] New content and rules[/h3] [list] [*] Redo the circuit system: cancel the tedious wiring, update the power algorithm to avoid a lot of power waste bug [*] Add "kelp forest" : This area will grow new Marine life [/list] [h3] New content and rules [/h3] [list] [*] Add a salvaging task rule is not created automatically if fallen resources cannot be accessed or are too far away. [*] Added automatic sail removal rule when going too fast (to prevent frequent excess speed of more than two sails full sail, can be built more advanced sail or propeller to avoid) [*] Add "paddle" function in case the sail is damaged and unable to sail [*] Add seasonal dominance rules for crops [*] Added story fragment resources: newspaper, advertisement, poster [*] Added random "Drift Bottle" [*] Added submersible (crew seating provided) [*] Added underwater lift (increased dive depth) [*] Added underwater detection radar (increased exploration depth) [*] Added diving cargo (increased carrying capacity) [*] Add landing pad [*] Added Drones (logging and mining) [*] Added Material Portal (can transfer uncollected resources from the surrounding area directly to the ship) [*] Added story buildings: radio, book desk [*] Added Piggy Piggy Bank (can store gold coins for interest when full) [*] Added that flying fish have a chance to swarm on rainy days in spring and attack [*] Add sardines, deep-sea lobster, and turtles [*] Added ice grass and cactus (both drop their mesophyll) [*] Added beaver and beaver nest (current season only) [/list] [h3]bug fix and optimization [/h3] [list] [*] Optimize localization button (language set flag ICONS side by side, can be clicked at will) [*] Optimized shadow performance (when the height is less than 1, the size remains unchanged, only the position is modified, and the coordinate and size decrease and only apply to 0-5 heights) [*] Improved building entity description to point directly to building configuration description, changed the character equipment bar to 3. [*] Optimized world seed parsing (old seeds will no longer work) [*] Fixed when viewing entities, entities (circle of scope) were destroyed, resulting in subsequent entities being unable to view exceptions [*] Fixed animations of rock piles and springs created in the new world not switching (while optimizing the material) [*] Fixed algae decoration failure anomaly [*] Fixed an exception where clicking on a resource or building when a ship is moving causes the panel to be destroyed when selecting multiple units including chests [*] Changed full moon meteors to 0.5 chance of firing [/list]