Drink like Life: Complete multi-branch ending and chart marking optimization

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Good weekend everyone, this update has improved a number of endings, so the whole game process has basically achieved a series, if you want to try the complete story, you can try it now, of course, the current bugs are still many so you want a better experience can wait. For some reason temporarily closed the store page, but the game is still updated, while preparing for the release of the official version, so you do not have to worry, if you want to consult questions can add the official group chat displayed in the game. Thank you again for your support. [h2] Core content [/h2] [olist] [*] Added difficulty selection (normal mode, hard mode), difficulty control content: periodic enemy difficulty (health, strength, number, frequency) [*] Final BOSS Battle: Alien Queen: will continue to hatch minions, laser attacks [*] Finished subtitles: After victory, prompt box and finished subtitles can be skipped [*] Alcohol addiction: The crew became dependent on alcohol and vitamin C [*] Add chart markers [*] Redo Monument to add transfer mechanism [/olist] [h3] New World boss Epic Bonus [/h3] [olist] [*] * Octopus head cover * : Fast dampness and overheating, * immune stagnation effect * (Material: Octopus tentacles) [*] * Heart Freeze Amulet * : Fire a ring of ice picks around when injured (Material: Frozen Heart) [*] * Lightning Amulet * : Gain "Lightning Attractor Constitution" while being immune to lightning damage (Material: glare lightning) [*] * Fire Dragon Tower * : Fire ball (Material: Scarlet Eye) [*] Eyeball Tower: High damage, long recovery time after injury (Material: Octopus giant eye) [*] Green Leaf Pendant: Continuous blood recovery (Material: Dead wood) [*] Feather bed: (full) Excellent recovery, plus decoration +20 (Material: Pelican feather) [*] Soul Cage: Extremely wide range, sustainable to restore the mood of the crew (Material: Soul Chain) [*] Trident: Damage +10, never damaged (Material: Rotten Trident) [/olist] [h3] New Resource play [/h3] [olist] [*] Mead: Honey + wheat + yeast, cheap and high-yield route, similar to beer plus [*] Blueberry Champagne: Highest value, of course lower yield [*] Bookshelf: Store books, and maybe leave a book or two when there are visitors on board [*] Fog net: It can also collect fresh water in winter and summer when there is no rain, and is made of spider webs [*] All brewing devices have a chance of exploding and catching fire, but oak barrels are much more likely [*] Coupon trading machine: there is one opportunity to buy or sell every day, the unit price fluctuates daily, and the daily management fee is 10% [*] Blueprint Reworked: Temporarily changed to a general item, increased intelligence after use, can be dropped from the chest [*] Small dinosaur: A docile herbivorous dinosaur that drops a lot of eggs and meat after being killed [*] "Clan Totem" : Scattered around the world, activation rewards are usually gold, rare resources [*] Increase the number of monuments, get some rewards per exploration, require kill activation, can be used to teleport (via the mark click on the chart to teleport) [*] Cyanobacteria: Release bottles of oxygen [*] "Abandoned camp" : Crew close can return blood and spirit [/olist] [h2] Detail optimization [/h2] [olist] [*] Repair processing electrical appliances can still feed abnormal resources [*] Improved character equipment bar, you can view equipment details [*] Fixed an exception where the durability of equipment in use is 0 when reading files [*] Improved coral art [*] Added cats and dogs to a certain extent to prevent mice, thieves and other effects [*] The chart should be marked [*] Fixed chart markings that may not be clear at night (due to illumination) [*] Fix work continues without switching animation and laser exception [*] Improved random event alerts for crew, with more obvious message alerts popping up like random events [*] Fixed no initial welcome event panel exception at end of tutorial [*] Integrated water interface components [*] Added "Search box" and applied to the console [*] Add different types of markers (e.g. food, skulls, crystals) [*] Fix to minimap markers being detected by the cursor directly in the world [*] Improve the final boss [*] Improve the ending sequence [*] Rocket ending access the cutscene credits [*] Deep Sea City ending access cut subtitles [*] Outcome achievement activation [*] Adds Story Manager data archive [*] Fixed that some boss ICONS might not display abnormity on the mini map (alien boss) [*] Redo the fire extinguisher: This way of firing snowballs is too weak, change to the electric sprinkler extinguish mode [*] Integrated range ring components [*] Added link lock: prevents ships from shifting when landing on islands [*] Redone oak barrels: Fermented beer instead (without yeast) [*] Adjusted camp: Beer, food, and a Traveler's Note are dropped when first mined. [*] Fix auto flag still affected by light exception [*] Fix replacement entity name translation is still abnormal [*] Integrate a "disaster manager" : mainly responsible for creating disaster puzzles for the player, such as periodic enemies, beast attacks [/olist]