Whole process optimization, new pipeline system, why not drink? More secrets!

Ocean Punk

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Hello everyone, after two months, the update announcement has finally arrived. There is quite a lot of content in this update, so please be patient and check it out. This update will focus on optimizing details and overall experience, making subsequent gameplay smoother and the values more reasonable. [h2] Core content [/h2] [h3] Pipeline system [/h3] [olist] [*] Pipeline hub: Similar to electric poles, used for collecting and distributing liquids [*] Add pipes: Similar to electric wires, with circular plates added in the middle of the curved design for component effects of conveying materials, which can replace the special effects of water pumps [*] Water delivery speed adjustment (↓): Pipeline and "fuel" data not stored The water droplets in the pipeline should be highlighted in the circuit view [*] Optimize the art of water pumps (refer to generators) [*] Add wave effects to buildings beyond the deck [*] Add sewage tank (new): It needs to be constructed with decaying materials, and after being powered on, it can continuously generate sewage The color of different types of liquid markings (in pipeline views) should be different [*] Adding a splitter: allows for the presence of multiple liquids in the pipeline; The splitter needs to be connected to a pipeline [*] Remaking fertilizer machines into fertilizer factories: efficiently producing fertilizers using wastewater [*] Remake the water purifier: replace it with sewage (pipeline) purification (differentiate it from pure electrical appliances by consuming less electricity) [*] Fire extinguishers and irrigation devices connected to pipelines [*] Remake the horizontally extended faucet (drain port): It can package the liquid in the pipeline into resources and discharge them [/olist] [h3]Why not drink alcohol? [/h3] [olist] [*] Add opening carry: beer [*] Adding a chance of fighting after drinking alcohol [*] Repairs abnormal alcohol addiction that has not been alleviated despite continuous drinking [*] Add alcohol withdrawal buff [*] Shorten the drunken buff time and add a description [/olist] [h3] Secret Technique Improvement [/h3] [olist] [*] Knowledge sharing: Crew members have a 30% chance of receiving inspiration from others as well [*] Read extensively: There is a chance to obtain new books during leisure time [*] Energy Battery: All crew members receive an additional 50% of maximum energy Prohibition: Crew members will be prohibited from drinking alcohol [*] Healthy diet: Eating increases extra life, energy, and mood [*] Enduring Friendship: Continuously increasing friendship among crew members [*] Cooking Recipe: Cooking may drop double the amount of food [*] Armistice Contract: There is a 20% chance to skip a wave of enemies [*] Gunfire: When crew members use firearms, two magic balls will be added [*] Anti damage stab armor: percentage of anti damage after injury (30%) [*] Trauma team: When a character dies, rescue efforts will be quickly initiated, but high costs will need to be paid [*] Dodge Skill: There is a chance to dodge enemy attacks [*] Coupon: When consuming coins, 20% will be refunded [*] Call to Faith: Recruiting crew members in taverns will no longer require coins [*] Rich Legacy: A random treasure chest drops when a crew member dies [/olist] [h2] Detail optimization [/h2] [olist] [*] Optimizing exploration on Iceland: Low desire (increasing demand for more materials) [olist] [*] Increase Moonstone Mine: Increase More Construction Demand [*] Increase ice essence [*] Increase Extreme Cold Cordyceps: Guardian Iceland, long-range attack [/olist] [*] Improve oxygen related systems and sewage treatment systems (pipeline systems) [*] Increase oxygen related systems: mainly consumed for diving and rocket launch [*] Add laser dome: The function of sandbags is transferred to the new laser dome (but can only defend against "low altitude" meteorites) [*] Optimizing Little Dinosaurs: They sleep at night, so they should be able to catch them on the boat (and then they can reproduce wildly, but they will also excrete wildly) [*] Optimize teleportation monument: teleportation may get stuck, and volume can be ignored for a period of time after teleportation [*] Add unique resource drop: Only one of the subitems in the resource drop package will be dropped When adding an alert state, it will automatically return to one speed (after the alert is cleared, it can automatically return to the previous speed); [*] Add automatic follow camera when landing and returning [*] Add a button for "Go All" on the link board [*] Optimize standard colors to make them more vibrant! [*] Increase sleep threshold to reduce daytime sleep frequency [*] Add multi deck tile transition (visual) [*] Add deck quick upgrade [*] Add the "long-range attack" effect of firearms [*] Add "Forest Hate": If too many trees are cut down, 1-3 tree demon seeds will appear (1 tree=10, -0.1 per second) (coordinated by the disaster manager) [*] Problem of delayed role response after optimizing task allocation (changing AI task polling increment to 0.1) [*] Add color differentiation for good and bad buffs in the crew panel (including task sub items) [*] Reduce the probability of triggering most events (20+) [*] Optimize Continuing Task Animation: Sleep interrupts the research task, and the animation does not switch to work when resuming the task after waking up (including running without switching animation after sleep interruption) [*] Adding a question mark on the image of a character on a business trip, similar to death [*] Add tasks to be grouped as individual roles for execution as much as possible Add a prop bar in the resource view When a fish or other creature caught on a boat dies, it should fall onto the boat [*] Each shrine should only be dedicated to one soul, and when used, it should be illuminated to indicate that the animation and buttons must be synchronized [*] The chart camera is no longer affected by lighting [*] "Crew members still frequently get stuck on the empty deck" (tentative repair) [*] Adjust the frequency of ocean current season rainfall (while adjusting the probability of flying fish rain (↓)) [*] Optimize the conditions for animals on board to be attacked by weapons: Some animals must be protected [*] The border and color of the secret technique node are synchronized with the technology tree [*] The secret technique demo version is automatically locked [*] Fish man scale processed into fish man essence [*] Increase inspiration and kill point disappearance mechanism (if not used for a long time, it will slowly and automatically decrease) [*] When a pile of construction tasks cannot be carried out, some will automatically disappear, and it is necessary to keep trying to redo or wait when resources are scarce (and occasionally when resources are scarce, the construction task cannot be deleted because the 'IsFailWait' was not modified when actively deleting the task, resulting in still error detection) [*] Add a global task manager view to display all tasks in 'TaskController' (for debugging purposes) [*] Increase a small amount of gold mines in the jungle [*] Add an attack button to the livestock attribute panel When crew members suffer damage from the magic ball, they should counterattack the "host" enemy Moonlight stones should not produce turkeys [*] Juicer lacks function: temporarily make it into a single output function similar to a wooden barrel, use * fruit x2 * to obtain * juice *, restore a large amount of vitamin C and moisture [*] Steam engine switching and refueling mode removal (internal combustion components automatically refuel uniformly) [*] Simplify the production cost of regular bait (only one vegetable is needed) Performance optimization of path finding algorithm consumption [*] For buildings with manual switches, add "unique markings" instead of a unified power outage icon, which can be easily confused [*] The formula for clay jars needs to be simplified: 1. Soil [*] The furnace cannot burn coal and once it works, it cannot be stopped (temporarily hidden) [*] Map size modification is prohibited in the tutorial level, and the perspective following will be cancelled at the beginning of the tutorial level (otherwise the game cannot continue); Harvest tutorial text overlap [*] Optimization of Rope Pirates: Resources dropped due to death may not be on board the ship, and crew members may not be able to collect anomalies [*] Adding fish (sea wolf fish) should not go to the island (similar to adding a terrain activity detection for creatures on the road) [*] Garbage bags must drop garbage and some other things [*] Optimize the drying rack: Change the material to foodtag (food type) [*] A prompt window appears before triggering the world boss: asking the player if they should trigger the challenge (after all, world bosses are usually actively challenged by the player, and cannot be suddenly attacked to catch beginners off guard) [*] Simplify mod panel [*] The alert mode will also execute boarding [*] Infants increase their excretion and feeding abilities, thereby increasing the difficulty of raising them [*] Sudden changes in ocean waves during the current season or other periods: appearing in rows of three at a time Mining ore will reduce the frequency of rock beetles and magma fractures [*] Adjust the character avatar list: elongate downwards and align with the bottom right side [*] Add crystal energy and meteorite weather timer data archives (to prevent recalculation every time the file is read) The electromagnetic component materials produced by universal machine tools will be changed to iron ingots and coils in the later period (so the manganese nodules will be moved back to later buildings, such as electronic equipment stations) [*] The toilet and fish appear at the coordinate origin after reading the file, and the actual coordinates are repaired [*] The refrigeration unit is very weak, and the temperature can only drop to below 0 ° C, causing the crew to feel cold (it needs to refer to the cold ice bonfire or adjust the temperature range) [*] Fluorescent lamps increase aesthetics (+5) The world temperature at night should decrease appropriately (-10) [*] Increase event triggering interval mechanism: prevent multiple enemy events such as beast riots from being triggered simultaneously [*] Reduce the breeding speed of small dinosaurs [*] Optimize architectural art: solid wood beds, light bulbs, soil cultivation boxes lack borders, fishing mats [*] Remake NPC Tent as "Abandoned Camp": Crew members can heal and heal as soon as they get close, while increasing the number of items (also shown on the sea map after activation) [*] Simplify the main scene UI [olist] [*] Add a progress bar under the UI for time and other details Simplify or hide timers to free up UI space The resource view on the left can add an "optional display" button in the upper left corner [*] Redo crew avatar button (more UI friendly) [/olist] [/olist] [h2] Bug fix [/h2] [olist] [*] Repair Incubator: Animals raised are abnormal when they are not on board after reading files [*] Fix the abnormality of consuming alcohol indiscriminately and unable to accurately drink alcohol when experiencing alcohol addiction [*] Fixed boss health bar blocking issue on technology books [*] Fixed some cases where the wooden barrel did not brew beer abnormally [*] Fixed abnormal perspective tracking while reading files [*] Fix a situation where the "food shortage" prompt does not disappear (after testing, it was found that there was a problem with creating a temporary prompt because it defaults to creating a prompt with id: 0, which is "food shortage") [*] Repairing simple evaporating dishes and double bottle evaporating dishes. If the fuel mission fails midway (or fails halfway through), fuel will not be automatically added in the future, [*] Players cannot manually add fuel exceptions [*] Fixed a problem where the enemy timer was negative after reading files, and there were no exceptions when the enemy exceeded the timeout (and occasional seasons were not changed) [*] Repairing view switching requires clicking twice for exceptions [*] When repairing the internal combustion engine is short of fuel, it may still be too laggy, and the crew keeps sending resources in, but it has failed [*] When repairing the file reading and then removing the equipment, the equipment disappears without any abnormalities [*] When repairing fishing, logging in will result in fishing on the island, and after execution, no abnormalities will be found [*] Fixed abnormal display of dark patches when opening the map at the same time as the view mask was opened [*] Fixed the issue of still unable to transport resources, causing abnormal operation of furnaces and brewing [*] Fixed abnormal situation where crew members are no longer performing work tasks after playing for a while [*] Repairing the lantern boat: It's not good to push it lightly and run away (increasing a lot of friction, only the crew can put it on and then float away on their own) [*] Fixed abnormal crew relationships in long-term archives: displayed only relationships between oneself and oneself [*] Fixed turbo generator. Even if it was shut down, the animation did not change (the generator is not affected by shutdown) [*] Fixed still too frequent events: Siege Day, Beast Riots, Raiders, Sunwind (also too long), El Ni ñ o/La Ni ñ a [*] Fixed abnormal archiving of cooking plans for cookware [*] Fixed a bug where the storm boss can directly attack the main body: because the vulnerability caused by crew injuries will automatically seek out enemies [*] Fixed a bug in the ice wall where teleportation can escape the storm boss: teleportation needs to be prohibited during this period [*] Fixed an issue where the treasure did not display an icon on the map [*] Fix the anomaly in the tutorial where the direction of the fire moth is reversed [*] Fix that "extraterrestrial events" can cause multiple boss exceptions to occur simultaneously [*] Fixed the view mask. If you switch modes when it appears in construction mode, it will not disappear unless you switch back to construction mode, which is abnormal [*] Fixed the exception where Flamingo cannot be attacked [*] Fixed the issue where the hot launcher unexpectedly restores health to the dead [/olist] [h2] Sound effects (new synchronization) [/h2] [olist] [*] The sound of magma cracks and flames spewing out [*] Flying fish flying sound effect, entering water sound effect [*] Open posters, advertisements, and other sound effects [*] Activate alert sound effects [*] The sound of piercing traps poking out [*] Obtain inspiration and slaughter sounds [*] Ship gunfire Dolphin calls [*] New pathogen infection prompt sound (for this type of prompt box, there are also unlocking secrets (* technology already exists *) and fishing) [*] The call to fight when farmers and other NPCs appear [*] The sound of anvil tapping [*] * * Special effects such as wind, snow, psychics, volcanic ash, etc** [*] * The unboxing sound is a bit eerie, continuous, and needs to be changed frequently* The bell for the new day is too long (it's best to only ring twice)* [*] The sound of a flush toilet [*] Create a mini map marker sound [*] Sprinkler sound (available for irrigation and fire protection) [*] Ice spikes increase attack sound effects (temporarily using spikes) [/olist] [h2] Configure translation (synchronize recent updates) [/h2] [olist] [*] Fishing reminder "new record" [*] Button at the top of the link board [*] Current civilization points [*] Killing lacks description [*] Encyclopedia homepage [*] Description of coffee beans [*] Description of fertilizer synthesis machine on the technology tree and name on the console [*] Construction "Plan" Title [*] Transfer monument buttons, panels [*] Resurrection Stone Pillar Button [*] Fuel adding button for the furnace [*] NPC ability button [*] Marking prompts and buttons on the chart panel [*] Brewing button and panel [*] Guide tower button and initial prompt panel for guide gameplay [*] Prop labels in resource view (in Chinese and English) [*] Quick tutorial and check box for creating a world panel [/olist] [h2] Special adjustments [/h2] In the official version, all old names such as "OceanCurrentPunk" need to be replaced (unified as "OceanPunk") [olist] [*] Archive location configuration [*] Cloud Archive Configuration [*] * * The data unlocked by the role is in another folder, not under the cloud archive path** [/olist]