An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Steam Achievements:
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[*] Completing story operations
[*] Completing Game Types on hardest difficulty
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Story:
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[*] Fixed certain missions crashing the game
[*] Wraith mission "All Over Now" fixed Godel drawing under stars, Godel sprite improved
[*] Saviour mission Purpose removed extra station in background
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Art:
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[*] Tank Boss added lighting animation for its sprite during explosion
[*] Shotgunner boss Plasma Barrier now moves gradually during turn instead of jumping to new position
[*] Shotgunner boss Plasma Barrier fixed all slashes spawn at its first position after it moved
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GUI:
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[*] Enemy Bosses now show their ability in the enemy info Window
[*] Teyrn fixed "SPace Mines" typo
[*] Enemy AI type None" renamed to "Standby"
[*] Explosive Barrels now show blast radius when targeted
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Boss Ability Upgrades:
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[*] Gunslinger boss now doubles trigger range
[*] Shotgunner barrier health doubled
[*] Berserker boss now has two ammo
[*] Tank boss explosion duration now lasts two turns
[*] Blaster boss total mines and total range increased
[*] Heavy Gunner boss now launches 2 missiles per volley
[*] Eliminator boss stealth trigger range increased and max energy increased
[*] Heavy Melee boss now only decreases blinder timer if the player is blinded
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Gameplay:
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[*] Shotgunner boss Plasma Barrier now destroys itself when owner is destroyed/runs out of life
[*] Move Scanners updated not destroying themselves when outdated
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Menus:
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[*] Library Templar group added
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