LK v6.01

Lone King

An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.

GUI: [list] [*] GUI added Enemies Window, Enemy Abilities display button [*] Standardised tooltip, GUI, and Turn Log images standardised [*] GUI Objectives, Gameplay Help, Turn Log now use hotkeys [*] GUI moved Confirmed Movement and Ability Input buttons to their own Input section, moved [*] GUI enemy/abilities window fixed spawning too tall when spawned [*] spr_ability_range_marker improved [*] Passive/Defect abilities added new border [*] Hotkeys: Enemy Window changed from tab to F4, added hotkeys: tutorials F1, show objective F2, Turn Log F3, Mission Log F6 [*] GUI health and shield bars added images to indicate them [*] Enemy Stats Window now uses sprites instead of text for stat names, with tooltips, added turn image to spr_UI_stats [*] Enemy Stats Window now shows weakpoint angles and damage [*] System Messages image moved higher, to the right [/list] Story: [list] [*] Wraith mission 4 improved White sprite with hole through station [*] Wraith Planning Ahead movie fixed last shot showing undamaged nuke [*] Wraith Wraith's Move movie improved background [*] AI portraits added [/list] Menus: [list] [*] Reference menu added images for all tabs [*] Reference menu Terrain, Manipulation tabs divided text into sections with buttons [*] Reference menu added GUI tab [*] Story New Menu fixed showing all campaigns as available without expansion [*] Team Play button fixed being available without expansion [*] Library GUI tab's image simplified [*] Library added Dictionary tab [*] "Critical Hit" replaced with "Weakpoint Hit" [/list] Stages: [list] [*] Ruins background towers made darker and smaller [*] Ruins elevator made taller to fix it not being attached to the ceiling [/list] Other: [list] [*] Removed extra images from all sprites [/list]