An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
GUI:
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[*] GUI added Enemies Window, Enemy Abilities display button
[*] Standardised tooltip, GUI, and Turn Log images standardised
[*] GUI Objectives, Gameplay Help, Turn Log now use hotkeys
[*] GUI moved Confirmed Movement and Ability Input buttons to their own Input section, moved
[*] GUI enemy/abilities window fixed spawning too tall when spawned
[*] spr_ability_range_marker improved
[*] Passive/Defect abilities added new border
[*] Hotkeys: Enemy Window changed from tab to F4, added hotkeys: tutorials F1, show objective F2, Turn Log F3, Mission Log F6
[*] GUI health and shield bars added images to indicate them
[*] Enemy Stats Window now uses sprites instead of text for stat names, with tooltips, added turn image to spr_UI_stats
[*] Enemy Stats Window now shows weakpoint angles and damage
[*] System Messages image moved higher, to the right
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Story:
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[*] Wraith mission 4 improved White sprite with hole through station
[*] Wraith Planning Ahead movie fixed last shot showing undamaged nuke
[*] Wraith Wraith's Move movie improved background
[*] AI portraits added
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Menus:
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[*] Reference menu added images for all tabs
[*] Reference menu Terrain, Manipulation tabs divided text into sections with buttons
[*] Reference menu added GUI tab
[*] Story New Menu fixed showing all campaigns as available without expansion
[*] Team Play button fixed being available without expansion
[*] Library GUI tab's image simplified
[*] Library added Dictionary tab
[*] "Critical Hit" replaced with "Weakpoint Hit"
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Stages:
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[*] Ruins background towers made darker and smaller
[*] Ruins elevator made taller to fix it not being attached to the ceiling
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Other:
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[*] Removed extra images from all sprites
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