LK v6.03: Expansion Abilities available at all difficulties. AI improved

Lone King

An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.

Gameplay: [list] [*] Expansion abilities now available at difficulty level 1 [*] Enemy equipment is now available without the expansion to increase difficulty [*] Enemy weapon lock-on angle is now different for several units [*] Mines and holograms fixed communicating player location to allies [*] Wraith, Burner fixed always have stat reductions [*] Saviour, Reaper, Argent added stat reductions at difficulty level 2, and set base values to original development values [*] Missiles sensors fixed always following player, reworked to follow when they or enemy has LoS [/list] Enemy Shotgunner: [list] [*] Fixed plasma barrier landing on player [*] Fixed triggering at all distances [*] Fixed not turning off when no target [*] Fixed not using animation [/list] Campaign: [list] [*] Fixed retreat zones spawning at wrong locations [*] Fixed not spawning enemy abilities [/list] Burner Blaster [list] [*] Reworked to only hit each enemy once with maximum damage [*] Added hit animations, end of beam [/list] Enemy AI: [list] [*] AI state is now shown on Enemy GUI window [*] Pathing improved [*] Movement range now scales with game difficulty [*] Fixed not getting close enough to investigation point [/list] GUI: [list] [*] Expansion abilities now use button colour to indicate they can be pressed [*] Damage Over Time effects are now shown on Enemy GUI window [*] Burner Ioniser tt stats added max range [/list]