An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Gameplay:
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[*] Expansion abilities now available at difficulty level 1
[*] Enemy equipment is now available without the expansion to increase difficulty
[*] Enemy weapon lock-on angle is now different for several units
[*] Mines and holograms fixed communicating player location to allies
[*] Wraith, Burner fixed always have stat reductions
[*] Saviour, Reaper, Argent added stat reductions at difficulty level 2, and set base values to original development values
[*] Missiles sensors fixed always following player, reworked to follow when they or enemy has LoS
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Enemy Shotgunner:
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[*] Fixed plasma barrier landing on player
[*] Fixed triggering at all distances
[*] Fixed not turning off when no target
[*] Fixed not using animation
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Campaign:
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[*] Fixed retreat zones spawning at wrong locations
[*] Fixed not spawning enemy abilities
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Burner Blaster
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[*] Reworked to only hit each enemy once with maximum damage
[*] Added hit animations, end of beam
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Enemy AI:
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[*] AI state is now shown on Enemy GUI window
[*] Pathing improved
[*] Movement range now scales with game difficulty
[*] Fixed not getting close enough to investigation point
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GUI:
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[*] Expansion abilities now use button colour to indicate they can be pressed
[*] Damage Over Time effects are now shown on Enemy GUI window
[*] Burner Ioniser tt stats added max range
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