An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Gameplay:
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[*] AI attack mode now first attains LoS before approaching
[*] Enemy AI pathfinding now checks for terrain and enemies
[*] Peon missiles fixed not checking for LoS
[*] Peon missiles fixed firing on first turn without LoS
[*] Enemy Heavy Gunner fixed firing missiles without LoS
[*] unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game
[*] Reaper Blades jamming on bosses now counts as 50 enemies
[*] Reaper Blades jamming defect fixed going over 100%
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Templar:
[list]
[*] Heat Damage defect fixed not working
[*] Heat Damage now reduces damage
[*] Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats
[*] Thrust Boost removed cooldown from tooltip text
[*] Fixed thrust boost range showing as normal movement range
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GUI:
[list]
[*] Enemy window AI state improved
[*] Damage over Time status image improved
[*] Templar smoke fixed not showing on GUI statuses
[*] Templar Smoke in-game tooltip moved timer from tooltip text to tt stats, and added description of it blinding
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Campaign:
[list]
[*] Now spawns maniple transport on start, retreat zone now always on shuttle to avoid problems with getting correct location
[*] GUI button added different tooltip when initiated
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Menus:
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[*] Options- graphics menu added preview
[*] Setup menu improved spacing, added tab for Recommendations
[*] Early Access menu renamed to Reviews, improved spacing
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Story:
[list]
[*] Saviour Thrust movie added sound effects
[*] Reaper Brothers movie now uses door sound
[*] Reaper No Return movie now uses reaper movement sound
[*] Reaper In The End movie now uses reaper kill, story message sounds
[*] Base point and click Saviour fixed using Wraith colours
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