LK v6.04 Difficulty Increase, General Improvements for Final Release

Lone King

An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.

Gameplay: [list] [*] AI attack mode now first attains LoS before approaching [*] Enemy AI pathfinding now checks for terrain and enemies [*] Peon missiles fixed not checking for LoS [*] Peon missiles fixed firing on first turn without LoS [*] Enemy Heavy Gunner fixed firing missiles without LoS [*] unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game [*] Reaper Blades jamming on bosses now counts as 50 enemies [*] Reaper Blades jamming defect fixed going over 100% [/list] Templar: [list] [*] Heat Damage defect fixed not working [*] Heat Damage now reduces damage [*] Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats [*] Thrust Boost removed cooldown from tooltip text [*] Fixed thrust boost range showing as normal movement range [/list] GUI: [list] [*] Enemy window AI state improved [*] Damage over Time status image improved [*] Templar smoke fixed not showing on GUI statuses [*] Templar Smoke in-game tooltip moved timer from tooltip text to tt stats, and added description of it blinding [/list] Campaign: [list] [*] Now spawns maniple transport on start, retreat zone now always on shuttle to avoid problems with getting correct location [*] GUI button added different tooltip when initiated [/list] Menus: [list] [*] Options- graphics menu added preview [*] Setup menu improved spacing, added tab for Recommendations [*] Early Access menu renamed to Reviews, improved spacing [/list] Story: [list] [*] Saviour Thrust movie added sound effects [*] Reaper Brothers movie now uses door sound [*] Reaper No Return movie now uses reaper movement sound [*] Reaper In The End movie now uses reaper kill, story message sounds [*] Base point and click Saviour fixed using Wraith colours [/list]