An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Argent:
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[*] Argent now deals 2 extra damage to weakpoints when stabbing
[*] Argent fixed crashing the game at low difficulty levels
[*] Argent spin defect fixed applying at low difficulty levels
[*] Argent movement range decreased from 150 to 125
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GUI:
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[*] Hunter, Argent passives fixed showing as available at low difficulty levels
[*] Hunter Sensor Defect fixed showing as available at low difficulty levels
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Menu:
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[*] Difficulty menus: Enemy Lock-On now indicates that it increases with difficulty level
[*] Library Enemy Abilities tab now draws ability sprites in text shade to be clearer
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Art and Sound:
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[*] White's Strike attack sprites made more clearly distinct from normal attacks, and have new sounds
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Enemy Abilities:
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[*] Images now only creates images when it has a target
[*] Images enemies fixed spawning out of bounds after start of game
[*] Shielder fixed setting shields above max
[*] Jammer now shows status icon in enemy GUI window, indicating its communications are off
[*] Jammer decay time decreased from infinite to 10s
[*] Targeter, Controller fixed showing turn rate, range in tt stats
[*] Controller now shows trigger range in tt stats
[*] Difficulty level 6 now upgrades all enemy abilities to "level 2"
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Level 2 Enemy Abilities:
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[*] Scanner has wider area and faster turn rate
[*] Targeter bonus for level 1 set to 1.5, level 2 set to 2.5
[*] Images spawns all missing holograms simultaneously (spawns one at a time at level 1)
[*] Smoke range for level 1 decreased from 290 to 250, level 2 set to 400
[*] Controller trigger range increased
[*] Shielder range increased
[*] Jammer shows false returns
[*] Overloader blast radius increased
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