An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Recoverable Expansion Abilities:
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[*] Ability buttons now display that it must be recovered, show its location when pressed
[*] Now only show recoverable animation to correct player type
[*] Now always glow to show where it is
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Campaigns:
[list]
[*] Mission Objectives fixed being set to stage description, fixed not displaying objectives window
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Move Scanners:
[list]
[*] Now update enemy lockon direction to fix damage inaccuracies
[*] Now only use one window with rearranged text and sprites, moved to bottom of screen
[*] Now draw damage numbers on each section of damage
[*] Now draw background when the mouse is in range
[*] Now sets yellow as low damage, red as high damage
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