LK v6.09: Enemy abilities upgraded, Enemy art improved, Base stage improved

Lone King

An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.

Gameplay: [list] [*] Added Enemy Equipment level 2, at difficulty level 8 [*] Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level [*] Destructible terrain fixed crashing the game when hit [/list] Stages: [list] [*] Base stage added robotic arm and boxes [*] Base stage made amount of openness more conformed, now draws holes in a grid based on difficulty [*] Moon doodads fixed shadows being too dark, added shadow to shafts [/list] Art: [list] [*] Enemy tank boss added explosion animation [*] Enemy shield now has a different sprite for when hit, fixed default shield drawing twice [*] Enemies now fade out when turning invisible [*] Burst enemy fixed using melee sprite when switching to gun [/list] GUI: [list] [*] Sector damage larger than 180 degrees fixed drawing smallest angle [/list]