An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Gameplay:
[list]
[*] Added Enemy Equipment level 2, at difficulty level 8
[*] Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level
[*] Destructible terrain fixed crashing the game when hit
[/list]
Stages:
[list]
[*] Base stage added robotic arm and boxes
[*] Base stage made amount of openness more conformed, now draws holes in a grid based on difficulty
[*] Moon doodads fixed shadows being too dark, added shadow to shafts
[/list]
Art:
[list]
[*] Enemy tank boss added explosion animation
[*] Enemy shield now has a different sprite for when hit, fixed default shield drawing twice
[*] Enemies now fade out when turning invisible
[*] Burst enemy fixed using melee sprite when switching to gun
[/list]
GUI:
[list]
[*] Sector damage larger than 180 degrees fixed drawing smallest angle
[/list]