An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Stealth System Redesign
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[*] Enemy units now have radar system to see behind them. Enemy Jammer turns off radar when hacked.
[*] Player new movement location, GUI status now indicates when you are hidden or sighted
[*] Player removed setting invisibility when hidden
[*] Player invisibility now makes model transparent, shaded now shows being hidden
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Gameplay:
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[*] Burner fixed not applying DPS when only one tank remaining
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GUI:
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[*] White Heatsink, Overheating now show radiator heat in tooltip stats
[*] Reaper Overpowered power now shows in tooltip stats
[*] Reaper Excess Power defect removed percent, now shows countdown in tooltip stats
[*] GUI cleaned up passive ability bars, connector lines
[*] GUI passive ability messages now elevate to avoid overlapping
[*] Damage boxes redesigned and fixed overlapping new health box
[*] Fixed drawing weakpoint angles during turn
[*] Ability button backgrounds fixed being 1 pixel too high
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Menus:
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[*] Manipulation images shortened and menu made taller to fit
[*] Reference menu fixed drawing explosion sprite
[*] Reference menu text improved and fixed typos
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