Archtower v0.5.7.0 patchnotes

[img]{STEAM_CLAN_IMAGE}/41710134/d44eb0b7c260e085575c68d8bc8b84ff1dbdebee.gif[/img] [b]Archtower v0.5.7.0 build is ready![/b] Free Demo updated as well. [b]v0.5.7.0 Patchnotes:[/b] [expand type=details] [h3][b]WHAT'S NEW[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Smooth health reduction on player and enemy health scales [*] Smooth increase/decrease for RP/TP/EP/SP and Exp bars [*] Enemy health bars have lines for easy determination of approximate amount of health [b]-Only for Alpha-[/b] [*] 4 new achievements [*] The maximum character level has been raised to 17 [*] At level 17 there are tier 3 upgrades of the main skill available for every class [*] New player effect "Defense Ban" (can't block or dodge) [*] New perk "Hot Temper" (for Rage users) [/list] [h3][b]CHANGES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Slight movement of clouds on the title screen [*] More minimalistic Exp bar for simplified interface options [*] Setting of enemy health display "Bars" is split into "New Bars" (bars with lines) and "Simple Bars" (as it was) [*] New charge effect for Fighters [*] The "Sell Junk" button is illuminated much more strongly if you hover over any "Junk" item [*] The "Sell Junk" button is customizable in the trade window itself, removed this option from Settings [*] Some small changes in localization files [*] Firestarter, Flame Vial, base flame existence time is reduced from 2.5~3 sec to 2~2.5 sec [*] "Inner Energy" and "Tricky Techniques" perks now require level 10 [*] Revamped the graphic effects of electrical skills [*] Other minor changes [b]-Only for Alpha-[/b] [*] When enemies increase their maximum health, their health is always displayed even if they have full health and no special skill charges [*] After completing Act 3, the end of level 8-2 changes slightly [*] Poisoner, Passive Skill, Crit damage upgrade enhanced from +20% to +30% [*] Electro, Main skill, range upgrade enhanced from +25% to +30% [*] Stormkeeper, "Statics" upgrade has been renamed to "Resonance" [*] When a Hound is so far away that it just jumps to the player, the Stalker's main skill icon on the panel changes [*] Plants are more visible to characters who can gather them [*] Other minor changes [/list] [h3][b]FIXES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Some slight code optimization [*] Bugfix, incorrect display of item sorting tooltips for gamepad [*] Bugfix, some skills could not break lamps on the ceiling [*] For characters who can't read, the Spanish localization uses characters from Spanish instead of English [*] Bugfix, buffs and debuffs on enemies were slightly shifted to the left [*] Other minor fixes [b]-Only for Alpha-[/b] [*] Once again an attempt to remove a strange bug with rocks hitting the hero [*] Not all enemies were displaying the dodge buff [*] Fixed a rare crash when using the stink bomb on some enemies [*] Other minor fixes [/list][/expand] [previewyoutube=QzuZqWxjcuY;full][/previewyoutube] https://store.steampowered.com/app/1837690/Archtower/