Archtower is a mixture of ARPG and Roguelite. Explore the mysterious Tower, build your characters, improve and develop your clan. Use different skills from power crystals to optimize your builds. And try to survive. But don't worry, the game gives you options to keep your life and loot on defeat.
[img]{STEAM_CLAN_IMAGE}/41710134/d44eb0b7c260e085575c68d8bc8b84ff1dbdebee.gif[/img]
[b]Archtower v0.5.7.0 build is ready![/b]
Free Demo updated as well.
[b]v0.5.7.0 Patchnotes:[/b]
[expand type=details]
[h3][b]WHAT'S NEW[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Smooth health reduction on player and enemy health scales
[*] Smooth increase/decrease for RP/TP/EP/SP and Exp bars
[*] Enemy health bars have lines for easy determination of approximate amount of health
[b]-Only for Alpha-[/b]
[*] 4 new achievements
[*] The maximum character level has been raised to 17
[*] At level 17 there are tier 3 upgrades of the main skill available for every class
[*] New player effect "Defense Ban" (can't block or dodge)
[*] New perk "Hot Temper" (for Rage users)
[/list]
[h3][b]CHANGES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Slight movement of clouds on the title screen
[*] More minimalistic Exp bar for simplified interface options
[*] Setting of enemy health display "Bars" is split into "New Bars" (bars with lines) and "Simple Bars" (as it was)
[*] New charge effect for Fighters
[*] The "Sell Junk" button is illuminated much more strongly if you hover over any "Junk" item
[*] The "Sell Junk" button is customizable in the trade window itself, removed this option from Settings
[*] Some small changes in localization files
[*] Firestarter, Flame Vial, base flame existence time is reduced from 2.5~3 sec to 2~2.5 sec
[*] "Inner Energy" and "Tricky Techniques" perks now require level 10
[*] Revamped the graphic effects of electrical skills
[*] Other minor changes
[b]-Only for Alpha-[/b]
[*] When enemies increase their maximum health, their health is always displayed even if they have full health and no special skill charges
[*] After completing Act 3, the end of level 8-2 changes slightly
[*] Poisoner, Passive Skill, Crit damage upgrade enhanced from +20% to +30%
[*] Electro, Main skill, range upgrade enhanced from +25% to +30%
[*] Stormkeeper, "Statics" upgrade has been renamed to "Resonance"
[*] When a Hound is so far away that it just jumps to the player, the Stalker's main skill icon on the panel changes
[*] Plants are more visible to characters who can gather them
[*] Other minor changes
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Some slight code optimization
[*] Bugfix, incorrect display of item sorting tooltips for gamepad
[*] Bugfix, some skills could not break lamps on the ceiling
[*] For characters who can't read, the Spanish localization uses characters from Spanish instead of English
[*] Bugfix, buffs and debuffs on enemies were slightly shifted to the left
[*] Other minor fixes
[b]-Only for Alpha-[/b]
[*] Once again an attempt to remove a strange bug with rocks hitting the hero
[*] Not all enemies were displaying the dodge buff
[*] Fixed a rare crash when using the stink bomb on some enemies
[*] Other minor fixes
[/list][/expand]
[previewyoutube=QzuZqWxjcuY;full][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/