Archtower v0.5.4.0 patchnotes

[img]{STEAM_CLAN_IMAGE}/41710134/5d28206bbc6c316650afe391e84ef6dee01227f8.gif[/img] [b]Archtower v0.5.4.0 build is ready![/b] Free Demo updated as well. [b]v0.5.4.0 Patchnotes:[/b] [expand type=details] [h3][b]WHAT'S NEW[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] New perk "Inner Energy" (for Scholars and Guardians) [b]-Only for Alpha-[/b] [*] New tower mode: Survival [*] 6 new achievements [*] 2 new minibosses [*] New perk "Shield Master" [/list] [h3][b]CHANGES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Overload now only slows a character down at 100%, lower overload only affects runaway speeds [*] The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags [*] Tower Upgrades, instead of the required floor locked upgrades tell you which Act to beat [*] The color of the dropped loot item is now turquoise [*] Legacy loot before the first pickup is highlighted as a legitimate item [*] Characters with the "Greedy" trait can see loot on the map [b]-Only for Alpha-[/b] [*] Achievements with a 1 crystal reward now give 2 crystals [*] Mental projectiles now look more like mental ones [*] Slightly nerfed the attacks of troll brutes [*] Improved work elves emit poison gas on every difficulty level [*] "Titan's Grip" perk now requires character level 15 [*] Other minor changes [/list] [h3][b]FIXES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Fixed a bug with a window hanging in the air prior to building the Forge [*] Fixed some typos [*] Other minor fixes [b]-Only for Alpha-[/b] [*] Fixed a bug with incorrect prices for tavern slots [*] Guardian archetype, passive skill, first tier upgrades worked incorrectly [*] Bugfix, incorrect ice projectile collisions when hitting bosses [*] Bugfix, rare crashes after Stalker/Harbinger deaths [*] Bugfix, player could not block with shield during confusion [*] Other minor fixes [/list][/expand] [previewyoutube=BQ7P3-ZGwyA;full][/previewyoutube] https://store.steampowered.com/app/1837690/Archtower/