[img]{STEAM_CLAN_IMAGE}/41710134/5d28206bbc6c316650afe391e84ef6dee01227f8.gif[/img]
[b]Archtower v0.5.4.0 build is ready![/b]
Free Demo updated as well.
[b]v0.5.4.0 Patchnotes:[/b]
[expand type=details]
[h3][b]WHAT'S NEW[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] New perk "Inner Energy" (for Scholars and Guardians)
[b]-Only for Alpha-[/b]
[*] New tower mode: Survival
[*] 6 new achievements
[*] 2 new minibosses
[*] New perk "Shield Master"
[/list]
[h3][b]CHANGES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Overload now only slows a character down at 100%, lower overload only affects runaway speeds
[*] The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags
[*] Tower Upgrades, instead of the required floor locked upgrades tell you which Act to beat
[*] The color of the dropped loot item is now turquoise
[*] Legacy loot before the first pickup is highlighted as a legitimate item
[*] Characters with the "Greedy" trait can see loot on the map
[b]-Only for Alpha-[/b]
[*] Achievements with a 1 crystal reward now give 2 crystals
[*] Mental projectiles now look more like mental ones
[*] Slightly nerfed the attacks of troll brutes
[*] Improved work elves emit poison gas on every difficulty level
[*] "Titan's Grip" perk now requires character level 15
[*] Other minor changes
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Fixed a bug with a window hanging in the air prior to building the Forge
[*] Fixed some typos
[*] Other minor fixes
[b]-Only for Alpha-[/b]
[*] Fixed a bug with incorrect prices for tavern slots
[*] Guardian archetype, passive skill, first tier upgrades worked incorrectly
[*] Bugfix, incorrect ice projectile collisions when hitting bosses
[*] Bugfix, rare crashes after Stalker/Harbinger deaths
[*] Bugfix, player could not block with shield during confusion
[*] Other minor fixes
[/list][/expand]
[previewyoutube=BQ7P3-ZGwyA;full][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/