Archtower is a mixture of ARPG and Roguelite. Explore the mysterious Tower, build your characters, improve and develop your clan. Use different skills from power crystals to optimize your builds. And try to survive. But don't worry, the game gives you options to keep your life and loot on defeat.
[img]{STEAM_CLAN_IMAGE}/41710134/678ac963f96a20746819913558351b29d2894506.gif[/img]
[b]Archtower v0.5.8.0 build is ready![/b]
Free Demo updated as well.
[b]v0.5.8.0 Patchnotes:[/b]
[expand type=details]
[h3][b]WHAT'S NEW[/b][/h3]
[list]
[b]-Only for Alpha-[/b]
[*] Act IV has started
[*] New Floor 11
[*] New track
[*] New enemies
[*] Maximum clan level increased to 70
[*] New gray junk for sale
[*] Auto-pick for level 3 locks is now available
[*] 2 new rare quality achievements
[*] 8 new achievements of epic quality
[*] Max character level increased to 18
[*] Level 18 gear (only from rare merchant for now)
[*] New power crystal "Armor Shattering"
[*] New quest from the Gemcutter
[*] New weapons - Crystal Rods (first INT-weapon)
[*] New perk "Crystal Weapon Mastery" (requires INT 30)
[/list]
[h3][b]CHANGES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Level 1-1 redesigned
[*] During acceleration, the character leaves a trail, like during the Fighter's "Power Charge"
[*] Redesigned the Gemcutter's shop tabs
[*] Other minor changes
[b]-Only for Alpha-[/b]
[*] Added scrolling for the list of floors after passing the third act
[*] Reduced the cost of Khasha's experiments to 50 plant parts per an experiment
[*] Updated the images for the achievements "Ritual abolition", "King's demise", and "Suppressing the champion"
[*] The “Skirmish in Dust Arena” and “Suppressing the champion” achievements are now of purple quality
[*] The achievements "Lab assistant" and "Botanist" now require three times less
[*] The achievements "Get a bite" and "Light Snack" require half as much
[*] The achievements "Manipulation" and "Petmancer" require half as much
[*] Smoother random when crafting a large number of chem consumables at once
[*] Fighter, Vandal, shield damage upgrades enhanced from x5 to x10
[*] Passing Act III also unlocks crystal rods
[*] After passing Act III, the talent “Insight” also improves the accuracy of crystal weapons
[*] The power crystal “Multi-Strike” works with crystal weapons in a particular way
[*] Additional goods for the Rarity Merchant
[*] Other minor changes
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Intro, couldn't talk to the tower steward using the gamepad
[*] Some code optimization
[*] Fixed rare incorrect display of ammo slot
[*] Chances of rings and necklaces appearing are increasing due to the unlocking of new gear
[*] Fixed shield slam damage calculation
[*] Fixed a crash when attacking bosses with a throwing knife
[*] Other minor fixes
[b]-Only for Alpha-[/b]
[*] Fixed getting stuck between a tree and crates in the center room of level 10-1
[*] Fixed incorrect display of weapons on Act 3 weapon racks
[*] Parrying with a perfect block not only prohibits shield blocking, but also dodges
[*] Archer, Poisoner, upgrades for defense bans did not ban shield blocking
[*] Fixed invisible miniboss incorrect behavior when fighting a hound
[*] Bugfix, fixed a crash when trying to upgrade equipment on gamepad
[*] Ammunition for pistols also increases the lower damage like for crossbows
[*] Fixed incorrect description of crossbow and pistol attacks in the skill window
[*] Bugfix, can't use "Double-Hit" without a melee weapon
[*] Other minor fixes
[/list][/expand]
[previewyoutube=xRCxECDO218;full][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/