[img]{STEAM_CLAN_IMAGE}/41710134/678ac963f96a20746819913558351b29d2894506.gif[/img]
[b]Archtower v0.5.8.0 build is ready![/b]
Free Demo updated as well.
[b]v0.5.8.0 Patchnotes:[/b]
[expand type=details]
[h3][b]WHAT'S NEW[/b][/h3]
[list]
[b]-Only for Alpha-[/b]
[*] Act IV has started
[*] New Floor 11
[*] New track
[*] New enemies
[*] Maximum clan level increased to 70
[*] New gray junk for sale
[*] Auto-pick for level 3 locks is now available
[*] 2 new rare quality achievements
[*] 8 new achievements of epic quality
[*] Max character level increased to 18
[*] Level 18 gear (only from rare merchant for now)
[*] New power crystal "Armor Shattering"
[*] New quest from the Gemcutter
[*] New weapons - Crystal Rods (first INT-weapon)
[*] New perk "Crystal Weapon Mastery" (requires INT 30)
[/list]
[h3][b]CHANGES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Level 1-1 redesigned
[*] During acceleration, the character leaves a trail, like during the Fighter's "Power Charge"
[*] Redesigned the Gemcutter's shop tabs
[*] Other minor changes
[b]-Only for Alpha-[/b]
[*] Added scrolling for the list of floors after passing the third act
[*] Reduced the cost of Khasha's experiments to 50 plant parts per an experiment
[*] Updated the images for the achievements "Ritual abolition", "King's demise", and "Suppressing the champion"
[*] The “Skirmish in Dust Arena” and “Suppressing the champion” achievements are now of purple quality
[*] The achievements "Lab assistant" and "Botanist" now require three times less
[*] The achievements "Get a bite" and "Light Snack" require half as much
[*] The achievements "Manipulation" and "Petmancer" require half as much
[*] Smoother random when crafting a large number of chem consumables at once
[*] Fighter, Vandal, shield damage upgrades enhanced from x5 to x10
[*] Passing Act III also unlocks crystal rods
[*] After passing Act III, the talent “Insight” also improves the accuracy of crystal weapons
[*] The power crystal “Multi-Strike” works with crystal weapons in a particular way
[*] Additional goods for the Rarity Merchant
[*] Other minor changes
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Intro, couldn't talk to the tower steward using the gamepad
[*] Some code optimization
[*] Fixed rare incorrect display of ammo slot
[*] Chances of rings and necklaces appearing are increasing due to the unlocking of new gear
[*] Fixed shield slam damage calculation
[*] Fixed a crash when attacking bosses with a throwing knife
[*] Other minor fixes
[b]-Only for Alpha-[/b]
[*] Fixed getting stuck between a tree and crates in the center room of level 10-1
[*] Fixed incorrect display of weapons on Act 3 weapon racks
[*] Parrying with a perfect block not only prohibits shield blocking, but also dodges
[*] Archer, Poisoner, upgrades for defense bans did not ban shield blocking
[*] Fixed invisible miniboss incorrect behavior when fighting a hound
[*] Bugfix, fixed a crash when trying to upgrade equipment on gamepad
[*] Ammunition for pistols also increases the lower damage like for crossbows
[*] Fixed incorrect description of crossbow and pistol attacks in the skill window
[*] Bugfix, can't use "Double-Hit" without a melee weapon
[*] Other minor fixes
[/list][/expand]
[previewyoutube=xRCxECDO218;full][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/