Archtower v0.5.8.0 patchnotes

[img]{STEAM_CLAN_IMAGE}/41710134/678ac963f96a20746819913558351b29d2894506.gif[/img] [b]Archtower v0.5.8.0 build is ready![/b] Free Demo updated as well. [b]v0.5.8.0 Patchnotes:[/b] [expand type=details] [h3][b]WHAT'S NEW[/b][/h3] [list] [b]-Only for Alpha-[/b] [*] Act IV has started [*] New Floor 11 [*] New track [*] New enemies [*] Maximum clan level increased to 70 [*] New gray junk for sale [*] Auto-pick for level 3 locks is now available [*] 2 new rare quality achievements [*] 8 new achievements of epic quality [*] Max character level increased to 18 [*] Level 18 gear (only from rare merchant for now) [*] New power crystal "Armor Shattering" [*] New quest from the Gemcutter [*] New weapons - Crystal Rods (first INT-weapon) [*] New perk "Crystal Weapon Mastery" (requires INT 30) [/list] [h3][b]CHANGES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Level 1-1 redesigned [*] During acceleration, the character leaves a trail, like during the Fighter's "Power Charge" [*] Redesigned the Gemcutter's shop tabs [*] Other minor changes [b]-Only for Alpha-[/b] [*] Added scrolling for the list of floors after passing the third act [*] Reduced the cost of Khasha's experiments to 50 plant parts per an experiment [*] Updated the images for the achievements "Ritual abolition", "King's demise", and "Suppressing the champion" [*] The “Skirmish in Dust Arena” and “Suppressing the champion” achievements are now of purple quality [*] The achievements "Lab assistant" and "Botanist" now require three times less [*] The achievements "Get a bite" and "Light Snack" require half as much [*] The achievements "Manipulation" and "Petmancer" require half as much [*] Smoother random when crafting a large number of chem consumables at once [*] Fighter, Vandal, shield damage upgrades enhanced from x5 to x10 [*] Passing Act III also unlocks crystal rods [*] After passing Act III, the talent “Insight” also improves the accuracy of crystal weapons [*] The power crystal “Multi-Strike” works with crystal weapons in a particular way [*] Additional goods for the Rarity Merchant [*] Other minor changes [/list] [h3][b]FIXES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Intro, couldn't talk to the tower steward using the gamepad [*] Some code optimization [*] Fixed rare incorrect display of ammo slot [*] Chances of rings and necklaces appearing are increasing due to the unlocking of new gear [*] Fixed shield slam damage calculation [*] Fixed a crash when attacking bosses with a throwing knife [*] Other minor fixes [b]-Only for Alpha-[/b] [*] Fixed getting stuck between a tree and crates in the center room of level 10-1 [*] Fixed incorrect display of weapons on Act 3 weapon racks [*] Parrying with a perfect block not only prohibits shield blocking, but also dodges [*] Archer, Poisoner, upgrades for defense bans did not ban shield blocking [*] Fixed invisible miniboss incorrect behavior when fighting a hound [*] Bugfix, fixed a crash when trying to upgrade equipment on gamepad [*] Ammunition for pistols also increases the lower damage like for crossbows [*] Fixed incorrect description of crossbow and pistol attacks in the skill window [*] Bugfix, can't use "Double-Hit" without a melee weapon [*] Other minor fixes [/list][/expand] [previewyoutube=xRCxECDO218;full][/previewyoutube] https://store.steampowered.com/app/1837690/Archtower/